Feedback if a ranged rune Smith


Runesmith Class Discussion


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Primarily ranged, level 8. Air repeater, bayonet, rondache

Human
Rune singer+remote detonation
Fortifying knock
Transpose etching
Tracing trance
Runic reprisal

Team
War priest
Flurry ranger short bow
Paladin with one hand reach weapon and ranged reprisal

Goal is to stand 15 ft from paladin (in range of his reaction)

Most action routines were 2 action trace+remote detonation

Etchings were

Ramparts on champion to raise his shield for him
Whetstone on champion
Whetstone on my weapon

Working with the assumption that tracing trance doesn't disallow the unique runic reprisal

Using transpose and rune singing for emergency action compression

War priest flanks and blesses with champion

Ranger plinks further back

Experience

2d4+astral rune+invoked rune fire 6d6 sounds a lot on paper but between all 3 actions and save effects having a different balance gradient to strikes means more often the enemy saves (one enemy saved on a 6, another saved on a 9) meant I didn't out damage the ranger on normal action routine rounds and regularly did less.

The champion appreciated the occasional free action shield raise. I really invoked my etching instead using it to ensure constant bleed. But if the enemy rushed me it was an option.

I could burst well if I wanted to dedicate the time (actions)

First encounters we decided to do some of my own suggestions

Lowered invoke damage to d4s

Made it so I could only invoke once per round (again, ignoring runic reprisal special reaction invoke)

It seemed much more acceptable,

General feedback,

My normal action routine was a bit boring but self inflicted. It wasn't bad at all and remote detonation invoking on miss is very appreciated.

Damage felt high but not as high as you'd expect by the nature of saves. Install it was smoother than multiple attacks but I didn't steal the flurry rangers thunder.

Defense with my build in particular felt adequate to good for a round or two. Beyond that I wanted to get away.

Mobility was hohum, not Paramount for my build but it definitely impacted turns.

Once we made the house rules, my damage curve still felt good, same minimum, less maximum, and the multi invoke cheese died (I only used it once)

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