| Theaitetos |
What are your thoughts on the remastered/new Oracle mysteries?
For information:
ASH is basically the same as before in terms of flavor and focus spells.
The domains are: Destruction, Dust, Fire, Nothingness (remastered Void)
Free feat: Whispers of Weakness
Granted spells: Ignition (0), Breathe Fire (1), Mist (2; takes the form of ash), Disintegrate (6)
Curse of Creeping Ashes:
Cursebound 1 You gain weakness 2 to fire damage. Any immunity or resistance you have to fire is suppressed.
Cursebound 2 Swirling ash imposes a -2 circumstance penalty to ranged attack rolls you make.
Cursebound 3 Your weakness to fire damage is equal to 5 + your level.
Cursebound 4 You take a –10-foot status penalty to all your Speeds as your limbs begin to crumble like ash.
TIME is basically the same as before in terms of flavor and focus spells.
The domains are: Change, Fate, Nothingness (remastered Void), Time
Free feat: Oracular Warning
Granted spells: Time Sense (0), Déjà Vu (1), Time Pocket (3), Time Beacon (7)
Curse of Turbulent Moments:
You take a status penalty to your AC against attacks made against you from reactions or free actions and a status penalty to saving throws against effects that would make you fatigued or slowed equal to your cursebound value.
BLIGHT
The domains are: Death, Decay, Disorientation, Plague
Free feat: Whispers of Weakness
Granted spells: Caustic Blast (0), Noxious Vapors (1), Fungal Infestation (2), Toxic Cloud (5)
Curse of Inevitable Rot:
Cursebound 1 You gain weakness 2 to acid and poison damage.
Cursebound 2 You take a –1 status penalty to saving throws against diseases and poisons. In addition, anyone attempting to Treat your Disease, Poison, or Wounds takes a –1 status penalty to the associated skill check.
Cursebound 3 Your weakness to acid and poison damage increases to twice your level.
Cursebound 4 Your status penalty to saving throws against diseases and poisons and the status penalty for anyone attempting to Treat your Disease, Poison, or Wounds increases to –2.
The Blight revelation spells are all 2-action cast, 30 ft range spells:
ULCEROUS CANKER
UNCOMMON CONCENTRATE MANIPULATE ORACLE POISON VOID
Targets 1 living creature
Defense Fortitude
Weeping sores open on the target as you expose it to decay, dealing 1d4 void damage and 1d4 poison damage plus 1 persistent bleed damage. The target must attempt a Fortitude save.
Critical Success The target is unaffected.
Success The target takes half the initial damage and no persistent bleed damage.
Failure The target takes full damage.
Critical Failure The creature takes double initial damage and double persistent bleed damage.
Heightened (+2) The void damage and poison damage each increase by 1d4, and the persistent bleed damage increases by 2.
PURGING TOXINS
UNCOMMON CONCENTRATE MANIPULATE ORACLE POISON
Targets 1 willing creature
In the right dose, a scourge can become a cure. Deal poison damage equal to the spell’s level to the target, then attempt a counteract check against one disease or poison afflicting the target. The target is then temporarily immune for 24 hours. If the target is immune to poison, this spell has no effect.
Heightened (5th) You can attempt counteract checks against
any number of poisons or diseases afflicting the target.
ACCELERATED DECOMPOSITION
UNCOMMON CONCENTRATE MANIPULATE ORACLE VOID
Targets 1 creature
Defense Fortitude
You speed the natural process of a creature’s decline and debilitation. As its body withers, the target takes 9d6 void damage and must attempt a Fortitude save.
Critical Success The target is unaffected.
Success The target takes half damage and is your choice of clumsy 1, drained 1, or enfeebled 1 for 1 round.
Failure The target takes full damage and is clumsy 1, drained 1, and enfeebled 1 for 1 round.
Critical Failure The creature takes double damage and is clumsy 1, drained 1, and enfeebled 1 for 1 minute.
Heightened (+1) The void damage increases by 1d6.
| Theaitetos |
To be fair, I think the Blight mystery is utter garbage.
The curse gives you a -1/-2 penalty to saves against poison, and you get poison weakness 2/twice your level at cursebound 3. This is easily a death sentence. However, unlike the other, similar sounding curses, this one doesn't remove poison immunity/resistance. You wouldn't be able to ignore poison damage completely, as curses cannot be mitigated, but you can certainly use resistance against the damage and spells to counteract the poison.
The revelation spells are super weak:
Just compare Ulcerous Canker to the Live Wire cantrip, which has the same damage but scales twice as fast. If it were Heightened +1 then it would be a useful focus spell, but this straight out loses against a cantrip.
Purging Toxins seems unnecessarily restrictive, as you can use it only once per day on any given target. This is a good anti-poison spell, basically taking a known number of damage for a good chance to undo the poison. But this 1/day restriction makes it worthless. You'll want Cleanse Affliction as a signature spell anyway to survive your own curse, and that spell can be used as often as needed, making this focus spell a waste.
Accelerated Decomposition is weak for a 6th-rank spell, with 9d6 damage at 30 ft range against a single target. The Ash Oracle's second focus spell, Incendiary Ashes, is a 120 ft range & 20 ft burst spell that deals 10d6 damage at the same rank, also against a Fortitude save. It barely beats Live Wire's 12d4 (=30 average) damage with its 9d6 (=31.5 average) damage when you get it at 6th rank, but is beaten again at rank 7+.
With 2 less-than-cantrip-damage focus spells and a needlessly restrictive & niche anti-poison spell, the Blight Oracle is Ancestor-tier bad.
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The Ash Oracle remains mostly as it was before, but cursebound 3 is now much more dangerous, especially since your curse suppresses all resistance/immunity against fire damage.
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The Time Oracle might give the Cosmos Oracle a run for its money. The curse inflicts a penalty to fatigue & slow effects, which are few and far between. Yeah, the status penalty to AC is dangerous, but it only applies to Reactive Strikes & similar, which should make it manageable with increased player skill. The very opposite of the Ancestors Oracle, which gets a straight penalty equal to cursebound on its AC at all times. The two are not the same.
The first three granted spells are trash tier, with Time Beacon and the focus spells remaining good.