| drsparnum |
Session 20 Summary (July) Written by Sushi's player
The off-key singing in Port Peril is the worst wake-up for those nursing a rum hangover. But how else could Sushi forget the surprise attack by Red Mantis assassins, other than the tumult of Hei-Feng’s favored pastime? But while enjoying a greasy fish breakfast at a dockside vendor, Badger Medlar’s shrill voice carries over the seabirds and stevedores. Sushi gives Badger a glance as he steps aboard, calming his temper before saying a word, but even Badger has grown accustomed to his occasional scowl. “Can’t do anything right today,” she mutters as she hands over pilot duties to Elara and trudges off to her bunk. Badger snores loudly, as the ship makes way, and Sushi recounts the troubles the crew of the Isendrek have and will face over the coming months. As he and the ship’s medics care for the injured as best they can, he tries his best to organize his thoughts. The crew of the Isendrek obviously has plenty of enemies in the Shackles, but who had deep enough pockets to afford the Red Mantis? On top of that Tessa Fairwind had been calling on Taur’thalian more and more, and hinting that Captain Knox should be assembling a fleet to move against Harrigan, our one-time captain. And it did seem the rumors were true that Harrigan and his raving lunatic crews were moving on Stormhaven. Chelaxian spies be damned I suppose, because it was time to set sail, finish our recruiting, discover whatever artifacts we had time to pull up from the seas, and make it to Stormhaven in less than a month.
On Desnus 19, the Jester’s Grin left port, and with our full crew complement we cruised easily towards Firegrass Island and Kelizar’s Atoll. During the liminal hours of pre-dawn on Desnus 23, Batrachus woke from a vision, and had Badger Medlar change course to return to Little Oppara, to find the cursed black pearl that nearly destroyed Kraken’s Cove, whose fragments were sold there. We discuss options, but Batrachus is adamant, Elara agrees, and Sushi and Adolfo know that some time in Little Oppara may give the crew time to hunt for appropriate trinkets to give to the Taldor-obsessed brine dragon, Kelizar. Vasile Drustan, who came into possession of the fragments in Little Oppara tells us that he sold them to Tara Var, an occult collector who lives in the East Highwind section of Port Peril.
The next day we were sailing back to Port Peril. Never let anyone say the portents of a frog have no effect on this world. On Desnus 27 we were back in Port Peril. Tara Vor has a sprawling manor in East Highwind and Elara speaks to nobility well. She leads us into the golem-served home and Elara and Tara have a long conversation about Elara’s history. Tara is very interested in the connection that Elara has to Aroden’s death, and knows why the aboleths seek her. She also gets a good reading of Batrachus. We buy the pearls for 3000 gp. We give Buttcavage the fragments of the pearl for safe keeping. Before we head back to the ship, we do discover that a purple-armed freak is wanted for murder in Port Peril, and it’s probably OUR purple-armed freak.
On Sarenith 1 we finally arrive at Goatshead. Merill Pegsworthy is ready to serve us, but we have to convince his crew. Adolfo and Elara convince them with heroic tales, and we gain a squadron to take on Harrigan.
On Sarenith 2 we arrived at Kelizar’s Atoll, bearing gifts of knightly romance novels, knight miniatures, a knight statue on a horse, and other gifts of Taldane heraldry. Kelizar is impressed by the gifts and by the silver tongues of Adolfo and Elara, and lets us explore the ship he guards crashed beneath the atoll. We are attacked by sea cats, and take them out quickly. Adolfo spots the third piece of the Three Reasons to Live. We rejoice at our good fortune and head back to the ship.
Our arrival in Quent on Sarenith 4 was met with little fanfare as the small officer crew takes a dinghy to land and begins recruiting and looking for the whereabouts of Scags, Harrigan’s old first mate. Sushi and Batrachus hit the bars, using their liquored charms to attempt to find out more about the former bosun. They are met with many dead ends in terms of information, but enjoy the few nights out in Quent. Elara and Adolfo recruit a total of 37 crew members, with notable standouts Dad Murderin’ Tim, Bigger Johnson, Krab Rangoon, Washington Washington, The Rim Reaper, Itchy Toe Greg, and Crashmore. On our last day in Quent, Elara also finds out that Scags’ last known location was at Dagon’s Jaws.
We are asked to meet with Arronax Endymion, captain of the Tyrannus, the flagship of Hell Harbor. Endymion wants us to find out who is smearing his name. He gives us the location of a theater in Hell Harbor which is putting on shows disparaging him. Red Tooth vows to ally against Harrigan.
Back at sea, Elara has a dream of the great aboleth Mohl’o’mog, where she is told that Nalt Island is key to her destiny. On the morning of Sarenith 9 we arrive at Dagon’s Jaw, a set of two islands with a nasty inlet between them. We take a wide berth around with Elara masterfully steering the ship, and we identify the western island as having some landmarks that might be interesting. We take the ship’s boat to the island and begin an ascent up the plateau out of the jungle. We reach a set of a dozen huts on soil and crazed pirates attack! We are able to talk them down and their leader, Alise Grogblood, tells us that she was part of Scags crew and that Scags is now dead. We promise to get her off the island and she tells us that Scags has a journal on his broken ship in a sea cave on the eastern island. We go to explore some of the other landmarks of the western isle, in particular a spring dedicated to Pharasma which anoints our weapons with undead bane magic. We head to the southernmost point of the plateau to find an automaton named The Watcher. He tells us his name is Lakorian-Kriss and that if we can anoint the Duskwatcher statues he guards with water from the spring, he will be released from his duty as Watcher. We are not entirely sure why we are drawn to help the automaton, but we fetch the water and anoint the duskwatcher statues. He thanks us and departs, disappearing in a puff of smoke after he snapped his fingers. Afterwards, we find that we lose the ability to use the magic of the spring. Such is life.
We head to the eastern island, and find a ships’ graveyard inside the cave. We identify the Devilish Dutchess, Scags’ old ship, and Elara’s eye also detects some dolphins and ghouls floating around the ships. We head in to battle the undead, and the dolphins also attack. The dolphins are actually a kind of undead that can shape change called brykolakas, some kind of cursed watery undead from the Iobarian islands.
We leave the island, with Alise promising she will meet us at the Isle of Empty Eyes after repairing the Devilish Dutchess. We also recover 8 plunder from the various ships in the cave. When we arrive in Little Oppara on Sarenith 10, we gain infamy for our exploits at Dagon’s Jaw.
We spend days traveling overseas towards Hell Harbor. During this time we check out Scags journal, which details many of Barnabas Harrigan’s idiosyncrasies, as well as a hidden route into his base of operations! A guard named Barbara meets us outside the theater that is disparaging Endymion. The guard does not want to let us pass, and a bone devil appears to fight. We are able to put down the bone devil, and realize that Barbara was always an illusion. Inside the theater we fight Lady Nightshade, Isawyn, and Gorebeard Trench, members of the theater troupe. They are a tough crew, and Isawyn nearly charms the pants, hauberks, belts, chain mail, and other armors off Adolfo and Batrachus. Thankfully some chilly weather found its way inside to distract them and allow us to take out most of them slowly, with Carolina and Eubels, leading a melee fight against the remaining foes, and the lightning bolts of Elara putting them down for good. After the fight, Batrachus beheads most of the foes, and mounts their heads on stakes outside the theater; writing in blood, “Under New Management: Auditions Monday.” And this frog-man is wanted in Port Peril?
On the evening of Sarenith 16, we come upon a fleet of M’beke Dwarf ships, carrying gold towards the coast. Captain Grimothy flags us down and indicates that he wants to share in taking them in combat. They are a fleet of five, including the flagship, Storm’s Anvil, and our two ships do our best, but in the end we need to retreat and repair the ship.
| drsparnum |
Stormhaven Population: 429 (small town)
Crew:
Aboard the Isendrek:
Pemdas
barefoot samms toppin
fluhtred
claw
songer
baaka
ambrose kroop
breaker bones
randy dandy
guitard
giffer tibbs
badger medlar
crimson cog cogward
Stabsy Thistlewink
Red-itch rick
Nome de guere
Dad murderin-Jim
Baeg McBaeg
Captain Inspector Riggle Safety McGee
Karen Long
Iwaowy
Eileen Dexy
Yoshimi
Valen
Kurdin
Beautiful Brian
Tina Scrimshaw
Sohcahtoa
Dad Murderin' Tim
Bigger Johnson
Krab Rangoon
Washington Washington
The Rim Reaper
Itchy Toe Greg
Crashmore
Aboard the Thresher:
Sandra Quinn
Eli La Valette
David Faraget
Thresher 1
Thresher 2
Thresher 3
Thresher 4
Thresher 5
Thresher 6
Thresher 7
Thresher 8
Thresher 9
Thresher 10
Thresher 11
Thrsher 12
Thrsher 13
Thresher 14
Thrsher 15
Ollo 12
Ollo 13
Ollo 14
Ollo 15
Ollo 16
Quent 1
Quent 2
Quent 3
Quent 4
Quent 5
Port Peril 1
Port Peril 2
Port Peril 3
Port Peril 4
Port Peril 5
Ollo 1
Ollo 2
Ollo 3
Ollo 4
Ollo 5
Ollo 6
Ollo 7
Ollo 8
Ollo 9
Ollo 10
Ollo 11
Aboard Spellwake
Conchobar
Rosie
Master Destiny Force
Spellwake 1-30
Quent 1
Quent 2
Quent 3
Quent 4
Quent 5
Quent 6
Quent 7
Quent 8
Port Peril 1
Port Peril 2
Port peril 3
Aboard Jester's Grin
All Players
Jesters' Grin 1-20
Quent 1-30
At Tidewater Rock:
Owlbear Hartshorn
Gukka
Original Guard 1
Orginal Guard 2
Original Guard 3
Original Guard 4
Ollo 1
Ollo 2
Quent 1
Quent 2
Port Peril 1
Port Peril 2
Royster McCleigh
Lady Agasta Smythe
Plunder:
7 at Fort Knox (Fort Knox holds a max of 24 plunder; for 3 plunder the vault can be expand capacity to 48)
8 on Jester's Grin
Clocks
Crowley Crab refresh Lover's Moon (Erastus)
First day of 4718: Get a wish from Vailea
Party disrepute/infamy after last session = 32/33
End of Session Bookkeeping...
Taur'Thalian Sigtrygrrson: L9 Half-elf skald (Dragon skald)
Sushi: L8 Tengu druid (shark-shaman) of Hei Feng
Batrachus: L1 Boggard brawler (wild child)/L7 Hunter
Elara Variel: L9 Human witch (fey-touched hexer)
The Great Adolfo: L9 Human swashbuckler (Inspired blade)
Lawrence "Hard" Knox: L8 Half-orc ranger (Divine tracker)
Phoebe Flynn: L8 Human cleric (Undead lord)
Today's Date: Evening Sarentih 16, 4717
| drsparnum |
Session 21, where-in the players took out Harrigan's fleet and stormed his fortress. We ended mid combat at Harrigan's fort.
Sarenith 16, 4716 AR — A Calm Sea, For the Moment
The sea was calm.
For the moment.
But there was a deadline hanging over all of them like a storm on the horizon. Barnabas Harrigan was coming for Stormhaven, and every preparation of the last month had been made beneath that shadow.
The crew had been building a fleet. They had sought out new squadrons to strengthen their forces before Harrigan arrived. They had recruited six allies, including Joren Redtooth and Merrill Pegsworthy, and secured promises of support from Alise Grogblud and Arronax Endymion. Still, their most ambitious recent operation had failed. The convoy of Imbecki dwarves had escaped. For the first time, the crew had failed to capture its intended prize.
But there had been something important about that failure.
Knox had not been there.
The crew had tried to command another vessel, the Jester’s Grin, and learned painfully that commanding one ship was very different from commanding another.
There was no time to dwell on it.
Because Harrigan was coming.
They expected him to attack Stormhaven during the new-moon high tide on Sarenith 23.
Seven days.
And they were not in Stormhaven.
That evening, in the aftermath of the failed convoy attack, the crew — absent Knox — dined with Grimothy. The pirate was unusually serious. He thought he recognized Phoebe as kin to Kimberly of the Shackles, an old companion whom he had once sought to restore to life with a miracle. He spoke to Elara of losing Kimberly during the creation of the Eye of Abendigo, and of finding, too late, that by the time he tried to raise her, her soul had forgotten him and chosen not to return.
The party suspected Grimothy was a vampire. They suspected, too, that he was courting Phoebe as some temporary replacement for Kimberly.
Phoebe slept with him anyway.
Sarenith 18 — Oyster Cay
Two days later, the Jester’s Grin put into Oyster Cay.
The port was under the control of Wide Olga, though her former lover Havalas Grudd contested her claim. The crew had little time for local politics, quarantine rules, or delays. Their immediate plan was straightforward: get word to the Isendrak, have her pick them up at Oyster Cay, repair what could be repaired, strip what was useful from the Jester’s Grin, and race home to Stormhaven before Harrigan arrived.
The schedule was merciless. From Oyster Cay to Stormhaven was three and a quarter days by the Charts of the Fair Winds. If all went well, they would arrive with little more than a day to prepare before Harrigan’s expected attack.
Everything depended on Wide Olga looking the other way.
The crew negotiated. Two plunder changed hands, and Wide Olga agreed to circumvent the quarantine in exchange for support of her claim on Oyster Cay.
While there, Elara investigated Vance.
What she found was not a simple trail of cowardice or desertion. A prostitute remembered him waking screaming from nightmares about “the woman with purple eyes.”
“You’re not taking him back to her, are you?”
A dockworker remembered Vance as kind, a man who bought meals for hungry children. He had told anyone asking after him that he had sailed west. The bartender recognized him immediately: a quiet fellow, always watching the harbor instead of the customers. Every coin he earned had gone into a little lockbox beneath the counter. He had sold nearly everything he owned to buy passage on the same damaged tub the party had brought into Oyster Cay.
Before leaving, Vance had bought drinks for everyone.
One elderly patron nearly talked him out of going.
“He looked terrified,” the man said. “Said staying was worse than any sea.”
Then he added, “If you’re chasing him because you care about him… hurry. If you’re chasing him for her… let him keep running.”
Sarenith 19 — The Race Home
On Sarenith 19, the Isendrak met the Jester’s Grin at Oyster Cay.
The crew transferred what needed transferring, made what repairs they could, and departed for Stormhaven.
Sarenith 20–21 — Questions for the Gods
On Sarenith 20 and again on Sarenith 21, the crew turned to commune and divination.
The answers sharpened the threat. Harrigan had fewer than five squadrons, but they were big. He had no sea monsters, devils, or other non-ship forces prepared to attack them. He had no spy targeting the crew of the Isendrak or Stormhaven. But he knew their fleet’s strength. He had no pirate lords in his fleet, but he did have free captains. And he planned to surprise them during the fleet action.
Most ominously, when they asked for the greatest weakness in Harrigan’s fleet, the answer came back:
Two heads.
By Sarenith 21, they knew Harrigan intended to attack Stormhaven on the 22nd.
They raced to arrive in time.
Sarenith 22 — The Battle off Stormhaven
The first cup of coffee came to Captain Knox while the horizon was still only a grey uncertainty beyond the bowsprit.
It was brought up by Croup, the ship’s cook, in a tin cup gone black at the rim from long service and careless washing. The coffee was thick, bitter, and boiled past the point of bitter, which was precisely how Knox wanted it. He took it without looking down, his eyes fixed upon the line of cloud and sea where Harrigan’s fleet must appear.
“Keep it coming,” he said.
“Aye, Captain.”
Croup hesitated just long enough to glance out across the water. Around them the Isendrak was already alive with controlled motion. Men moved at the braces. Shot was carried up from below. Powder monkeys ran low and quick between the guns. Her hull, newly clad in shining mithril, caught the pale morning light and threw it back in long silver bands. She should have looked burdened by so much armor. Instead, under Elara’s hand, she seemed eager. The water ran along her copper and mithril skin with a high, clean murmur, and the ship sang as she gathered way.
Elara stood at the helm with the set, unreadable attention of a woman listening not only to orders but to the very temper of the wind. Phoebe had climbed to where she could see, her farglass already lifted. Adolfo was below among the guns, where Knox wanted him. Batrachus waited with the gun crews, patient as a loaded piece. Adolfo and Taur'Thalion kept the crew at ease and focused with their easy banter and encouraging ways.
“Strong as you make it,” Knox added.
Croup swallowed. “Aye, Captain.”
Knox drank. It scalded his tongue and pleased him.
The deck beneath his boots moved with a living certainty, rising and falling under him as if the ship breathed through timber, copper, mithril, sailcloth, rope, and blood. The wind drew through the rigging in long notes, and he knew each one: the low complaint of a loaded brace, the sharper hum of a taut stay, the sudden clatter of a block taking strain. The sea spoke against the hull and the hull answered. Since the mithril had gone on, the answer had changed. She did not groan under armor. She sang under it.
Knox closed his eyes for the space of one breath.
There.
There was no brothel room in Quent, no captain’s cabin, no lord’s hall, no bed, no tavern, no victory table, no crown of the Shackles or promise of one, that could give him what that sound gave him.
The Isendrak under way.
His crew at their stations.
The wind clean in his teeth.
Here, he was not Laurence. Not the bastard. Not the boy with blood in his mouth. Not the thing his mother had survived, nor the thing his father had distained.
Here he was a sailor.
And the ship knew him.
A hand hauled at the main brace before the order had fully left the mate’s mouth. A powder monkey ducked past two gunners with a grin too wide for the morning before battle. Batrachus checked a gun crew’s work and gave one nod, which, from him, was a benediction. Phoebe, small and armored and terrible, leaned into her glass as if she could bully the horizon into confession. Taur and Adolfo’s voices rose from below, cheerful and profane, arguing about hats. Elara shifted her weight at the helm, and the Isendrak felt it.
Knox loved them.
He loved the ship most of all.
He opened his eyes.
Harrigan was still out there.
Knox smiled faintly into his coffee.
Let him come, then.
Only hours before, in Stormhaven, he had not known whether the fleet would obey him.
...
Madshanks had laughed first, of course. Brok “Madshanks” Cordain had laughed because he laughed at danger, at authority, at weather, at death, and most especially at any man who presumed to give him orders. Grimothy had watched with his pale courtesy, his hands folded as if in prayer or appetite. Merrill Pegsworthy had said very little, which Knox had come to understand meant that he was thinking twice as much as any man in the room. The others had gathered beneath the lamps while the harbor outside rang with preparation: carpenters still at work, powder being rolled to the batteries, signal flags laid out by lamplight, men eating what might be their last hot meal.
Knox had let them talk until they were finished mistaking noise for command.
Then he had placed both hands upon the table.
The map between them showed the approaches to Stormhaven, the reefs, the shoals, the battery, the lanes of deep water by which Harrigan would have to come if he meant to bring his strength to bear. Little carved ships stood upon the parchment: Madshanks’ heavy squadron; Pegsworthy’s disciplined line; Grimothy’s strange and silent vessels; Grogblud’s Lost Squadron; the Tub and her plucky escorts, the Widowmakers, and the Isendrak and her chosen consorts.
Knox moved one ship.
Then another.
And another.
No flourish. No boast. No speech to stir the blood.
Only inevitability.
“Harrigan knows our strength,” he said. His voice was low, rough at the edges, the accent of gutters and dockside rooms never quite scrubbed away. “So we ain’t winning by hidin’ it.”
“We win by makin’ him commit to the strength he thinks he sees.”
Grimothy’s pale eyes rested on the map. “And then?”
“Then we show him how to f~%~ing sail.”
Pegsworthy leaned forward. “You mean to refuse the center?”
“I mean to offer him the center,” Knox said. “I mean to make him take it. I mean for his allies to think they’re closin’ on scattered prey. Then I mean for them to find every ship in this fleet exactly where I put it.”
Madshanks snorted. “Sounds neat. Battles ain’t neat.”
“No,” said Knox. “Battles are wind, panic, blood, and men disobeyin’ orders because they think themselves clever.”
His gaze moved from one captain to the next.
“So hear me now. When my flags go up, you obey ’em. Not when you agree. Not when it pleases you. Not when you’ve finished improvin’ the plan in your own head. You obey when they rise.”
No one spoke.
“The first captain who breaks line to hunt glory leaves his friends exposed. The first captain who turns late gives Harrigan the weather gauge. The first captain who mistakes courage for command answers to me if he survives.”
Madshanks’ jaw worked once. Then, to everyone’s surprise, he did not laugh.
“I’ll say this for you, Knox,” Madshanks said. “You divide fair. You keep your word. There’s captains in the Shackles I’d sooner trust with my throat than my share of plunder, but you ain’t one of ’em.”
Knox did not soften.
“Good.”
“That don’t mean I like bein’ ordered about.”
“I don’t give a s@~% what you like.”
A few of the captains shifted. Someone almost laughed and wisely thought better of it.
Madshanks studied him for a long moment, then gave a short nod. “But if you say the plunder’s shared square after Harrigan’s beaten, I believe you.”
“It will be.”
“And if your flags go up?”
“You follow ’em.”
Madshanks’ grin returned, smaller now, and more dangerous. “Aye, then. I’ll follow your flags.”
Knox looked around the table.
“That goes for every bastard here. You may hate my orders. You may hate me. But you will f@&@ing hold formation.”
He touched the map where Harrigan’s line would come in.
“We don’t outfight him,” Knox said. “We outsail him.”
...
Now, with Stormhaven astern and the tide running beneath them, the black sails came.
They appeared first as dark strokes against the southern haze. Then as canvas. Then as hulls. Harrigan’s fleet bore down under a hard press of sail, coming with the confidence of men who believed fear had already done half their work. At their center came the ship Knox had expected. The Wyrmwood. Harrigan’s old terror. Harrigan’s promise that nothing from the past was ever truly escaped.
And off her quarter, under hard black canvas, came the ship that made the deck around Knox fall briefly silent.
Houkna Bewul.
Knox’s father had come.
For a moment, the sea seemed to narrow around that fact.
Phoebe lowered her farglass just enough to look at him. Elara did not turn, but Knox saw the slight change in the set of her shoulders. Even the crew seemed to know without being told that blood had entered the order of battle.
Knox drank his coffee.
“Signal to Madshanks,” he said. “Hold broad on the larboard mark until my second flag.”
The signalmen moved.
“Signal Pegsworthy. Refuse his van. Make it ugly. I want Harrigan thinking he’s won the angle.”
Flags climbed. The wind took them. Across the line, answering pennants broke out.
Harrigan came on.
It was well done, Knox thought. There was no point pretending otherwise. Harrigan had placed his allies to screen his approach, three squadrons thrown out like hooked fingers to catch the allied line before it could close about him. His own squadron hung back just far enough to strike wherever the allied fleet weakened. A lesser admiral would have tried to meet him evenly. A brave fool would have charged the Wyrmwood. A pirate would have chased the richest prize.
Knox did none of these things.
He let Harrigan see a center that seemed late to dress, a flank that appeared uncertain, and a flagship that looked as if it meant to drive straight toward Wyrmwood on the far flank.
Harrigan took the bait.
His allied captains spread, each seeking the gap promised to him. The black sails lengthened across the water. Their formation opened by degrees so small that only a sailor watching the whole sea would have noticed them.
Knox noticed.
“Elara,” he said.
“I see it.”
“Now.”
For a heartbeat, as the order passed and the braces came alive, joy broke through him so cleanly that it was almost pain.
The Isendrak answered.The fleet answered.
She did not merely turn. She gathered herself. The bow fell off, the sails filled, and the whole ship leaned into the maneuver with the eagerness of a blade drawn from a sheath. Spray ran white along the mithril, and the song at her sides rose bright enough that Knox heard it through the thunder of men's feet and the bosun's drums.
This, he thought.
Not the killing. Not the flags. Not even victory.
This.
A good ship, a true wind, a crew that heard him, and the narrow instant in which judgment became motion.
The Isendrak came about with a grace no ship under such armor had any right to possess. Her mithril-clad hull flashed as she heeled, and her long, dragon-skulled, bowsprit swung through the wind like a finger pointing judgment. At the same instant, Madshanks’ squadron, which had seemed slow and stubborn at the center, filled its sails and drove forward. Pegsworthy ceased his retreat and hardened his line. Grimothy’s ships, dark and patient, slid out from their withheld angle. Grogblud’s squadron, which had been all but masked behind the greater hulls, emerged into clear water with the Devilish Duchess already running out her guns.
Harrigan’s three allies suddenly found themselves not advancing upon a broken fleet, but standing at the bottom of a closing net.
Knox’s flags snapped again.
Line of battle.
Not a suggestion. Not a plea. An order hammered across the wind.
Every allied squadron answered.
The formation took shape with terrible speed: Madshanks pinning the foremost enemy squadron in place; Pegsworthy cutting off its relief; Grimothy denying escape toward the shoals; Grogblud angling for the lead ships; the Isendrak driving across the face of the enemy line where her guns could speak into confusion. It was not a charge. It was a door closing.
Harrigan saw it too late.
The Wyrmwood tried to bear up, but the very allies meant to screen her now fouled her water. To engage, Harrigan would have to cut through his own collapsing line or expose his flank to the Stormhaven battery. For all his ferocity, for all his black canvas and bloody reputation, he had been made a spectator to the destruction of his own van.
The allied fleet fired.
Madshanks’ broadside struck first, heavy and disciplined, smashing into the enemy support ships at close range. Widowmaker’s guns followed, then Pegsworthy’s, then the dreadful precision of the Devilish Duchess. Smoke rolled low across the water. Spars leapt. Men vanished in splinters. A foremast tilted, hung absurdly for one breath, and came down like a felled tree.
Knox gave no cheer.
“Reload,” he said.
The second volley came before Harrigan’s allies had found their answer. One squadron broke almost at once. Another tried to turn out and only presented its stern. The third held longer, brave or trapped, until the Isendrak crossed its bow and opened fire at murderously short range.
The sea became shouting, powder, torn canvas, and wreckage.
Through it all Harrigan remained just beyond reach.
Isolated.
Helpless.
The battle had just begun. But it was already over.
Knox felt the old desire then: to drive straight through the smoke, to put the Isendrak alongside the Wyrmwood, to end it by boarding axe and bowshot. But discipline was not the absence of fury. Discipline was fury made useful.
“Signal the line to maintain pressure,” he said. “No pursuit past the outer shoal. They are to finish what is in front of them.”
“Aye, Captain.”
The Isendrak slid on.
Ahead, Houkna Bewul’s ship had tried to slip toward the Isle of Empty Eyes, using the broken enemy formation and the smoke of the fleet action as cover. It was neatly done. Knox had expected no less from his father.
There had been a message, before all this. A promise, really. Houkna had said he would kill him in combat.
Knox had believed him.
That was the thing no song would ever get right. No drunken retelling in some dockside tavern would understand it. Knox was not certain he could beat his father blade to blade. He was strong, fast, hard to kill. But Houkna Bewul was a Free Captain of the Shackles, a butcher of long experience, and the sort of man who had spent a lifetime surviving the exact violence he promised.
Knox might beat him.
He might not.
And Knox had not lived this long by letting pride choose the ground.
Here, upon the water, amid signal flags and gun smoke, with Elara’s hands on the wheel and Adolfo at the guns, with Phoebe watching the enemy’s breath through glass and spellcraft, with Batrachus waiting for the moment iron should speak — here Knox had never lost.
So he would not give his father the fight he wanted.
He would give him the fight he could not win.
The Isendrak slid between Houkna and the Isle of Empty Eyes with the calm violence of a predator about to strike. Her mithril hull shone through the smoke, and the sea sang along her sides.
For the first time that morning, Knox smiled.
“Adolfo,” he called down to the gun deck, “double-shot the cannon.”
Below, Adolfo’s answer came back muffled but eager.
Knox raised his voice just enough for the forward crews.
“Batrachus.”
The big gunner turned.
“Fire as they bear.”
The Isendrak’s guns ran out.
Before the crash and smoke, Knox found his father in the distance, bellowing at his crew.
"For you, mother." he whispered. The guns spoke.
"Your last gift from your son."
Sarenith 22 — The Taking of the Wyrmwood
Fleet actions have their order: flags, angles, ranges, weather, signals, the beautiful lie that men kill each other according to geometry. Boarding stripped all that away.
The Isendrak closed through smoke and floating wreckage, her hull scarred but unbowed, and the grapnels flew. Men screamed across the narrowing water. Hooks bit rail and timber. The ships ground together with a sound like teeth.
Then Knox’s people went over.
The deck of the Wyrmwood swarmed with defenders: three spellcasters, two hard-bitten officers, and Patch Patchsalt, a gnomish fighter with murder in his eyes. For one heartbeat the old ship seemed to breathe Harrigan’s malice back at them.
Knox answered first. Four arrows struck one spellcaster before the man could finish whatever curse he had begun, and he fell hard among the coils of rope. Phoebe blinded one of the fighters with a gesture and a prayer sharp enough to draw blood from the air. Elara hexed a wizard. Taur’Thalion’s voice rose over the clash, and haste ran through the boarding party like fire in dry cordage. Batrachus and Eubels drove into the officer-fighters, crushing the line before it could settle.
Then Adelina Doloruso burst from below.
Lightning chained across the deck. A quickened fireball followed, turning smoke to flame and men to silhouettes. Ice hammered down in a storm that dropped Sushi and nearly killed Phoebe where she stood.
For a moment the Wyrmwood became chaos.
Then the party did what it had learned to do.
Eubels trampled through wizard and priest alike. Doloruso answered with scorching rays and a desperate dimension door, dragging herself into the crow’s nest above the fight. Knox looked up through smoke, rigging, and sleet, found the angle, and put two arrows through her defenses. Elara finished it with a lightning bolt that lit the mast white for an instant.
Below, Adolfo, Batrachus, Taur, and Eubels broke the remaining fighters. Phoebe, bloodied and half-dead herself, poured healing into Sushi and dragged him back from the edge.
When the last defender fell, the Wyrmwood was theirs.
Ninety-six crewmen surrendered.
The ship that had begun so many nightmares now flew Knox’s colors.
Sarenith 22–23 — The Cost of Victory
Pegsworthy came aboard near dusk, his coat salt-stiff, his face grey with powder smoke and exhaustion. He removed his hat when he saw the covered dead laid out near the mainmast, and for a time said nothing.
At last he looked back across the harbor, where the wreckage of Harrigan’s ambition moved with the tide.
“Twenty-six enemy ships sunk,” he said quietly. “Three of ours.”
Knox gave a nod.
Pegsworthy’s eyes remained on the water. “I have seen victories, but none so decisive.”
“It cost enough,” Knox said.
“Aye,” Pegsworthy replied. “It always does.”
The Thresher had gone down in the fleet action. Sandara Quinn had gone down with her.
The news reached Knox after the boarding, when the smoke had begun to thin and the sea was covered with the work victory leaves behind: broken spars, drifting men, floating barrels, torn sailcloth, and the cries of sailors who no longer cared which flag had flown above them an hour before.
Knox ordered the recovery without hesitation.
Allied sailors first. Then enemy sailors. Then the dead.
Boats moved in disciplined lines through the wreckage. Ropes were thrown. Men were hauled over gunwales. Some cursed their rescuers. Some wept. Some clung to planks until their fingers had to be pried loose one by one. By evening, a hundred rescued sailors had been brought ashore to Stormhaven, and enough surviving crewmen had been distributed among the remaining ships to make the fleet whole again.
Sandara’s body was found before sunset.
For a time, no one spoke much.
Knox stood beside her under a grey cloth stained dark by seawater. The breeze moved the edge of it now and again, as if the sea were still reluctant to give her up.
“She comes back,” he said.
No one argued.
“Shared funds,” Knox continued. His voice was flat. “She stood wif dis crew before most of dem knew what standing together meant. She healed me when I fell.”
The other officers nodded immediate agreement. There was no debate.
The fleet had won. Harrigan’s allies had been smashed. The Wyrmwood had been taken. Stormhaven still stood.
The fleet celebrated.
Knox planned.
Sarenith 23 — Scags Rotgram’s Journal
On the new moon, the day Harrigan had meant to make his attack, the crew turned instead toward Harrigan himself.
Scags Rotgram’s journal was spread across the table before them, its torn pages weighted with knives, cups, and bits of shot. The dead first mate’s hand had been bitter and practical, the work of a man who had served Harrigan long enough to fear him properly and hate him usefully.
Never fight the fortress all at once.
Make the fortress fight itself, one room at a time.
The entries spoke of the reef-serpent: green scales longer than a longboat, eyes like lanterns beneath the water, trained by the creature Harrigan called Master Vortan and others called the Tongue. They spoke of bronze gongs, fresh blood, and the offering that taught the beast which ships to spare. They spoke of the western cliffs, where at low tide a cave mouth showed beneath the rocks; of an underwater tunnel thirty yards long; of an air-filled chamber beneath the island; of a passage rising through natural stone into the fortress’s lower stores.
No guards.
No locks.
No bloody Harrigan.
Knox read that line twice.
By the end of Sarenith 23, the decision had been made. The fleet would hold Stormhaven. The crew of the Isendrak would go to Harrigan’s island and finish what had begun aboard the Wyrmwood long ago.
They sailed before grief could grow comfortable.
Sarenith 26 — Beneath Harrigan’s Island
On Sarenith 26, they reached the island.
The sea gave them the door, as Scags had promised.
It did not give it kindly.
The tunnel beneath the western cliffs was black, narrow, and breathing with the tide. The party passed through salt water and stone into the hidden chambers below Harrigan’s fortress, only to find that the island had teeth of its own. A building-sized anemone waited in the dark, all poison and grasping hunger, and nearly took Eubels before steel, spell, and fury cut it apart. Knox harvested what poison he could from the thing’s corpse, because waste was for men with less urgent enemies.
Deeper in, as they prepared themselves beneath the fortress, a giant crawfish burst upon them in the gloom. Its claws nearly tore Taur’Thalion apart, and its poisoned tail drove the lesson home: even the secret way in was not safe. But the creature died, as things tended to die when they reached too confidently for the Isendrak’s crew.
They rested there beneath Harrigan’s own stronghold, surrounded by stone, seawater, and the knowledge that morning would bring them upward into the heart of it.
Sarenith 27 — The Assault from Below
On Sarenith 27, they climbed.
They came up from below already armed with magic and intent. Guards shouted from both sides. Clerics reached for their spells and died with Knox’s arrows in them. Adolfo met a barbed devil’s strike, turned it aside, and answered with a riposte that bit deep. Carolina surged forward. Sushi wrapped a cleric in a spinning aqueous orb. Eubels chomped a barbed devil in half. Elara’s lightning tore through the chamber, smugglers scattering and evading by instinct, while one cleric failed to move quickly enough and vanished in the flash.
Then the fortress began to answer.
Scrag trolls burst in from outside. Taur’Thalion, to the surprise of nearly everyone, copied Elara’s art and cast lightning of his own. Knox spread arrows among the trolls, not to kill them, but to prepare them. Elara finished what he had measured. Batrachus and Eubels smashed through smugglers and devils in the press. Sushi called mephits into the fight, and their fire finished the fallen trolls before they could rise again.
Then came the Tongue.
Invisible, hateful, and too late to stop the breach, he struck where it hurt. His spell took Elara and turned her to stone.
For a breath, the room froze with her.
Then the crew redoubled.
Sushi’s faerie fire found the Tongue’s shape. Knox turned that shape into a target. Carolina killed another cleric. More reinforcements poured in. More barbed devils came. Erinyes archers lifted out of the sleet storm and began to fire from above.
Adolfo rose to meet them.
And beneath Harrigan’s fortress, with Elara stone-still behind them and the stronghold finally awake, the crew of the Isendrak pressed on.
| drsparnum |
Post Session 21 Bookkeeping:
Infamy: 37
Disrepute: 25
Plunder: 18 (all at Stormhaven)
Stormhaven Population: 858 (small town)
Crew:
Aboard the Isendrek:
Pemdas
barefoot samms toppin
fluhtred
claw
songer
baaka
ambrose kroop
breaker bones
randy dandy
guitard
giffer tibbs
badger medlar
crimson cog cogward
Stabsy Thistlewink
Red-itch rick
Nome de guere
Dad murderin-Jim
Baeg McBaeg
Captain Inspector Riggle Safety McGee
Karen Long
Iwaowy
Eileen Dexy
Yoshimi
Valen
Kurdin
Beautiful Brian
Tina Scrimshaw
Sohcahtoa
Dad Murderin' Tim
Bigger Johnson
Krab Rangoon
Washington Washington
The Rim Reaper
Itchy Toe Greg
Crashmore
+65 from Battle of Island of Empty Eyes
Aboard Spellwake
Conchobar
Rosie
Master Destiny Force
+24 from Thresher after Battle of Empty Eyes
Quent 1-8
Port Peril 1-3
+52 from Battle of Empty Eyes
Aboard Jester's Grin
Eli Lavalette
Jesters' Grin 1-20
Quent 1-30
Island of Empty Eyes 49
Wormwood:
Sandara Quinn
99 Battle of Empty Eyes
At Tidewater Rock:
Owlbear Hartshorn
Gukka
Original Guard 1
Orginal Guard 2
Original Guard 3
Original Guard 4
Ollo 1
Ollo 2
Quent 1
Quent 2
Port Peril 1
Port Peril 2
Royster McCleigh
Lady Agasta Smythe
Clocks
Crowley Crab refresh Lover's Moon (Erastus)
Buttcavage Research (pearl fragments): Lover's Moon
First day of 4718: Get a wish from Vailea
The Officers...
Taur'Thalian Sigtrygrrson: L9 Half-elf skald (Dragon skald)
Sushi: L9 Tengu druid (shark-shaman) of Hei Feng
Batrachus: L1 Boggard brawler (wild child)/L9 Hunter
Elara Variel: L9 Human witch (fey-touched hexer)
The Great Adolfo: L9 Human swashbuckler (Inspired blade)
Lawrence "Hard" Knox: L8 Half-orc ranger (Divine tracker)
Phoebe Flynn: L8 Human cleric (Undead lord)
Today's Date: Evening Sarenrith 27, 4717
| drsparnum |
Session 21....
Serenrith 28 – on the way to Port Peril
Elara was standing on the port of the Isendrek, hands holding onto the deck rail, as she stared out at the vast ocean. The familiar feel of the whisps of hair blowing across her face were soothing, and she felt at home. Carolina laid by her feet, the rocking motion had lulled her to sleep. Even though she was ok in this moment, she was not fine. She had just been through a terrifying experience and she was having a hard time reconciling some of her feelings. Did they finally kill Harrigan? Were they going to be successful against this large Chelaxian fleet? …Had she really just found the love of her life?
They were expecting Harrigan, but they ended up facing foes of all shapes, sizes and demeanor. Captain Knox’s swift bow easily handled the priests of Nordberger and Adolfo’s keen eye spotted the “Tongue” which eventually died poisoned and looking like a pin cushion from Knox’s many shots. Batrachus spent most of the battle fending off a ton of smugglers which was made much easier by Eubels’ large bottom which literally smothered the smugglers. Then bearded devils appeared and made the mistake of walking into Phoebe’s large croc-o-skeletons and Taur. I like to think my stinking cloud held back the eyrines and who we came to find out was Jackdaw Razorbeak. When they escaped that mess, Adolfo kept up with them thanks to his potion of fly and a croc grabbing one out of the air into its jaws. Carolina was just finishing off a bearded devil when Harrigan appeared. He took aim at Eubels with his axe but Eubels handily swiped it away with a swish of his tail. A “sharked, barked, and quarked” Sushi stood by while his conjured mephits withstood many attacks. While the crocs finished off the eyerines, Taur sparred with Jackdaw, and Adolfo flew down to Harrigan and began a faceoff. Battrachus went back to the main foe as well who was not expecting such a massive hit in retaliation for Harrigan’s sickening damage to Carolina. Knox might have gone down after an attack by Jackdaw if it wasn’t for a saving grace from Phoebe. Harrigan appeared to be tougher than expected and Taur was able to dispel a barkskin off of him. At last, the team was able to see Harrigan go down with a critical blow from Battrachus.
They had told Elara what happened next – they heard someone say “debt is due…” and then watched as Harrigan appeared to be pulled down into the earth with a fearful look on his face as he disappeared.
When Elara was finally brought out of the stone, Gus was standing right over her with a tear in his eye. He looked tired, bruised, like a prisoner. How did he get there? Elara was about to speak with the dead Vitterandi and figure out what happened to Vance, so that she could pay back that b!+@& Blue Hesmene and she was going to take her to Gus. Now he was just here? In Harrigan’s fort? It was like all the dominoes cascaded in a line and led Elara here. The moon and stars all aligned for this moment – to put Elara right in front of Gus, her true love.
Gus was suspicious of Elara, was it really her, how could it be? But Elara whispered in his ear and reminded him of something only the two of them experienced – it was a sunset walk along Eastwind the night of the first time they made love – which convinced him it was Elara, and when he blushed, she knew it was really him too.
The group had rescued another prisoner, one who looked a lot more serious. His name is Justinian Cross and Elara had never seen Knox look at someone the way he was looking at him before. He just had the widest grin, yet they were talking about… battle formations?
Sushi filled Elara in on some key information. The group had found a sending machine and despite Battrachus hating puzzles and the common language, he was able to quickly decipher a code together with Adolfo and the rest of the team. They figured out that Harrigan was talking with a Chelaxian Noble – Druvalia Thrune – and he had apparently been previously captured and agreed to treason on the Shackles in order to be set free. They needed him to establish a force in the Shackles that would ignore the signs of the Chelaxian invasion and he had been doing that or trying to do that ever since we had found ourselves on his boat. Now, we understood there was a battle coming. A battle for the Shackles with the Chellish Armada – a formidable force – coming to conquer the Shackles. Well the Isendrek and our allies would never let that happen.
We had hardly even been able to furnish Stormhaven, Adolfo was increasingly curious about his old school, I assume Phoebe was about to be able to raise things even larger than large crocodiles, Taur was considering investigating more about his past lover, Sushi was feeling conflicted about Heifeng and Gozren and was pondering that, Battrachus had only started procreating and was not even close to converting the whole world to follow Gogunta and Knox only just met Justinian and it looked like they had a lot to get to know about each other…
Now, the Isendrek was heading to Port Peril. An emergency Council meeting had to be called and all of the best ships had to be gathered to meet the Chelaxian fleet near Tempest Cay. Elara wasn’t sure of the future, but she knew this the next best step they could take to maintain their existence.
Along the way to Port Peril, a 5 day sail, there was a celebration for Sushi’s 19th birthday. He insisted on no gifts, but mumbled something under his breath about a new… and glanced at Phoebe. She had pulled out a notebook with timing calculations in it. Apparently, she was busy crafting items for the Captain, but she did want to find time to help Sushi and make the item he was wishing for…
Post-Council Meeting
The Council meeting was a partial success. For some reason Kurdak Bonefist was not in agreement with getting the fleet together. He just wanted to sit in his tower alone and wait to be attacked. Didn’t he realize if they got that far, it was over? He thought the Hurricane could keep them away, but the team knew better. They knew that the Armada could be met head on and felt especially confident after they garnered the support of several other teams. They had the Master of Gales, the fleets that they had previously assembled: Kanshabar and Rosie and the Spellwake, Sandara Quinn and the Thresher, Wide Olga and the Pearlescent Corvettes, Arronax Endymion with the Devil’s Own, Tessa Fairwind with Fairwind’s Luck, Commodore Tyberion Croft and the Coinwardens, Pierce Jorrel and the Widowmaker squadron.
As the group was about to head out for Tempest Cay, a strange humanoid was already on board the Isendrek and started communicating with Sushi. His name was Lucivar (a contract Devil) and he had questions about Sumitha and our interaction with that part of our island. We were straight with him and he seemed satisfied with our answers. Strangely, he was supportive of our cause and he said that he would aid us during the upcoming clash. This was a welcome and confusing part of the discussion, but the team felt fortunate for this encounter.
The group headed for Tempest Cay, with the understanding that they could not get there in time to meet the Chelliaxian fleet before they conquered that area, however, they would meet them where they could.
Erestes 10
Phoebe and Justinian Cross were able to use diviniation and learn key information prior to the battle. The group became a bit alarmed when they learned that this battle was going to be much larger than the previous fleet altercation they had. They would really need all the help they could get because they learned they were about to face off against at least 40 ships – 8 squadrons – this would be the most significant battle of their lives.
Phoebe ran down from her lookout post – she saw the red and black colors of House Thrune on some ships in the distance – this was it! The team did not have a lot of confidence that they could beat this tremendous fleet but they knew if they couldn’t do it, no one could, so they had to try. Just as they were about to attack, it seemed that time stopped.
Appearing on the steps of the Isendrek was a scene out of a dream. Who could only be Besmara herself, the Goddess of the Piracy, the raven-haired woman was floating above very familiar-looking treasure and gave each of the Isendrek crew a knowing glace (except Knox). She then waved her hands and a tremendous dragon-turtle creature popped out of the ocean next to the Pirate Armada. Then Besmara disappeared, the scene returned to the normal deck, and a new fear arose in the group – was this dragon-turtle going to attack us! They quickly realized that was not the case – he appeared to be a gift from Besmara – Besmara was on our side! Battrachus mumbled something about Goguntha, but no one saw Goguntha, it was Besmara who appeared, and now this creature was looking for direction. Someone shouted Rusizi – and Sushi gravitated towards the creature. While Rusizi seemed to be willing to take orders from Sushi, it was Taurthalien who seemed to have a deeper understanding of the beasts thoughts.
The Master of Gales, who was on the Isendrek, then cast Whirlwind and Elara felt exceptionally quick, Admiral Knox also waiting in a key position for the enemy fleet to approach.
With Elara’s uncanny sailoring ability, Admiral Knox directed her to line up the ships in a perfect formation which left the Moloch fleet between the the Stormriders (Isendrek) and Fairwind’s Luck – it was demolished within the first 5 minutes of battle. [tessa was on side?]
Rusizi attacked the fleet head on, but in his eagerness he missed. He took a lot of attacks from an opposing squadron but he was hanging in there. The Coinwardens had a great series of attacks on Mephistophales squadron and then the Devil’s Own (Arronax feeling especially eager to steal the lives of the Chelliaxian evildoers) finished them off.
Things seemed to be going surprisingly well, when a host of host Devils appeared around the Isendrek and began to attack. The team was caught off guard and did not know what to do, but Knox started shouting orders and the team did what they did best. Elara got off a lightening bolt and managed to hurt several of the devils at once. Knox let loose a barrage of arrows and Sushi, having converted to his shark form, called an ice storm. Adolfo snuck closer and did one of his fancy moves dealing some damage. Between a glitterdust and the pounding from Battrachus and Eubels the devils started to drop into the ocean. Sushi became flanked by the remaining devils and pulled out a shock katana which was shocking to friends and foes alike. Battrachus aimed a final blow on the last devil and the team then was able to focus on the larger battle at hand.
There were two more appearances of Besmara on the Isendrek, and additions of two more boons in the form of Kelpie’s wrath and Old Vengeance into the battle which Admiral Knox used to his advantage.
The Geryon Squadron unsuccessfully attacked the Widowmaker Squadron and Elara was proud of Pierce.
Admiral Knox had gotten the battle to separate into two separate fleets which was advantageous to the Pirate fleet. Rusizi was in a row with Barbatos and Balzebul’s Squadron; the other group included Isendrek and Abrogail’s fury (Druvalia Thrune’s ship). The Isendrek was able to skillfully move in on Abrogail’s fury at the same time as the Devil’s fury moved in on Geryon and it ended up paying off. Abrogail’s fury didn’t make it and Druvalia went down with her ship.
The team was feeling that the battle may have taken a positive turn when Mammon scored multiple hits on Wide Olga’s Corvettes and they sunk. The rest of the pirates became outraged and the Devil’s Own then attacked and sunk Geryon’s squadron. Tessa then came around and sunk Belial’s squadron by focusing on the flagship! However, her luck ran out when Barbato’s squadron honed in on her and sunk her squadron. Isendrek then came around and sunk Barbatos in return. Surveying the scene, Pierce realized that Mammon was the last enemy squadron afloat and proceeded to deal the final blow.
With no time the celebrate, the team sent Battrachus swimming down to the wrecks at the bottom of the ocean to try to claim the treasure (and 5 plunder) from the remnants of the vessels now lost to the sea. Tessa’s ship was also retrieved along with her, but unfortunately Olga was not. Phoebe saw some boats coming towards us. They sailed up and proceeded to thank us for our service and gave us what they said was the “finest” rum. It was accepted with open arms, as the team was incredibly proud of their accomplishment and also realized they had made the right decision in coming out to attack and not just sit back on Stormhaven waiting to be attacked.
As the remaining Stormriders started to head back towards Port Peril, different groups were reaching out to share their thanks. But strangely they were expressing gratitude for serving under Bonefist’s leadership. This did not sit well with the group. There was apparently false propaganda being spread about the Shackles-saving battle which had just occurred and Kurdak was likely the originator. How could these lowly citizens believe that Kurdak was at the battle and was able to get back without the rest of the crew and fleet? The Stormriders would not let this stand. The record needed to be corrected and rectified immediately. They raced to Port Peril with the aim of making Kurdak admit that he had nothing to do with the success of the battle and use whatever means necessary to do it.
Post Session 21 Bookkeeping:
Infamy: 37
Disrepute: 25
Plunder: 18 (all at Stormhaven) + 5 Isendrek = 23 total
Stormhaven Population: 961 (was 858, full moon on Erastus 2. Increased by 12% (+10% base + 7% Justinian level - 5% drag from fear over occult murders)
Crew:
Aboard the Isendrek:
Pemdas
barefoot samms toppin
fluhtred
claw
songer
baaka
ambrose kroop
breaker bones
randy dandy
guitard
giffer tibbs
badger medlar
crimson cog cogward
Stabsy Thistlewink
Red-itch rick
Nome de guere
Dad murderin-Jim
Baeg McBaeg
Captain Inspector Riggle Safety McGee
Karen Long
Iwaowy
Eileen Dexy
Yoshimi
Valen
Kurdin
Beautiful Brian
Tina Scrimshaw
Sohcahtoa
Dad Murderin' Tim
Bigger Johnson
Krab Rangoon
Washington Washington
The Rim Reaper
Itchy Toe Greg
Crashmore
+65 from Battle of Island of Empty Eyes
Aboard Spellwake
Conchobar
Rosie
Master Destiny Force
+24 from Thresher after Battle of Empty Eyes
Quent 1-8
Port Peril 1-3
+52 from Battle of Empty Eyes
Aboard Jester's Grin
Eli Lavalette
Jesters' Grin 1-20
Quent 1-30
Island of Empty Eyes 49
Wormwood:
Sandara Quinn
99 Battle of Empty Eyes
At Tidewater Rock:
Owlbear Hartshorn
Gukka
Original Guard 1
Orginal Guard 2
Original Guard 3
Original Guard 4
Ollo 1
Ollo 2
Quent 1
Quent 2
Port Peril 1
Port Peril 2
Royster McCleigh
Lady Agasta Smythe
Clocks
Crowley Crab refreshed (refreshed Erastus 2, Lover's Moon)
Buttcavage Research complete on Erastus 2 (pearl fragments): Lover's Moon
First day of 4718: Get a wish from Vailea
The Officers...
Taur'Thalian Sigtrygrrson: L9 Half-elf skald (Dragon skald)
Sushi: L10 Tengu druid (shark-shaman) of Hei Feng
Batrachus: L1 Boggard brawler (wild child)/L9 Hunter
Elara Variel: L9 Human witch (fey-touched hexer)
The Great Adolfo: L9 Human swashbuckler (Inspired blade)
Lawrence "Hard" Knox: L10 Half-orc ranger (Divine tracker)
Phoebe Flynn: L8 Human cleric (Undead lord)
Today's Date: Mid-day Erastus 14, 4717