I just played my first Starfinder 2 Playtest adventure: “Shards of the Glass Planet”.
I ran my Android Witchwarper and have a few thoughts.
He was very useful in the skill challenges and exploration.
I need to remember that his Quantum Field has a 120’ range.
The spells I chose for him were mostly from the playtest doc,
And were all 30’ range, so for the long range combats he was less than effective
Because I forgot the QF has 120’ range! @%*!*%
I haven’t decided if I should pick up a longer range weapon,
Or just use Needle Darts, which has 60’ range.
As a Precog, his QF effect was +/-5’ movement, of which the party took good advantage.
We had two Mystics in the party, one of which was a monster healer and buffer!
My next game will be Lvl 5 scenario “It Came From the Vast!”
Hopefully I’ll be better prepared.