
NibblesNBits |
Hey all! I'm running the module and my group has taken a very eco-friendly approach to exploration. For example,
So now they have two hexes they can never build on for the environment's sake.
This gave me an idea to add a nature preserve/sanctuary that they could build during the Region Activities phase of their kingdom turn to designate these special areas. But I am having trouble coming up with a compelling mechanic that would entice them to build it instead of say, more roads. Does anyone have any good suggestions that could work here? Also open to making it a Leadership Activity even though it fits more thematically in the Region phase.

Snake0202 |

I think by default they shouldn’t get much of value from it. They are giving up direct value to their kingdom in exchange for roleplay and allies. I would just have the fey narratively assist them in the future as thanks for their assistance. Maybe have the turtle aid the PCs in any future battle near his hex.