| SadWolf |
I'm wondering about how Animal repellent works with Quick Alchemy.
When you make it with Quick alchemy, does the item go inert before having the chance to actually take effect (because of the item's 1 minute activation time), or does it follow the logic of items with the Processed tag (that logic being as long as you start applying it as soon as you Quick Alchemy it, it is allowed to take effect)?
| Trip.H |
Your GM will probably hand-waive that issue at a table, but do be sure to mention it.
It is notable that this tool was released in the same book that added the Processed trait to solve that problem, but neglected to give it to that item.
The intent of the designer may very well have been to render it incompatible with Quick Alchemy, which is technically the RaW without that trait.
Either way, the entire "is inert next turn" has always been annoying bullshit that GMs seem to dislike as much as Alchemist players, so again, I wholly expect your GM to give you the go-ahead.