Starting Kingdom Help


Kingmaker Second Edition

Second Seekers (Ehu Hadif)

Simple question: my group had to put down the game for a while, and when we returned, it was at the kingdom creation step of the game. We have chosen the Stag Lord's old keep as the capital hex, so APPARENTLY we get a free Town Hall (the GM said so, at least), but we couldn't build anything else on the first Kingdom turn because we had no commodities (lumber, food, etc.). Is that how it's supposed to be? It seems a little... off to me. I'd think we should be able to build houses or something like that. I could be wrong, of course, but I thought I'd take it to the forum. Naturally, the GM isn't showing us the book (which I wouldn't have asked to see anyway), but that does mean I can't verify if he's missing something.

Thank you for your time.


The Kingdom Building Rules are in the players guide, which is freely available to players and something you are encouraged to read. So, all the kingdom building rules are available to you here. https://downloads.paizo.com/Kingmaker+Players+Guide.pdf

Starting with the Town Hall means you start with that building already in place on the first turn. You've got some limited options to get commodities initially, but one of them is the Purchase Commodities action. That does what it says on the tin: spend RP and roll Trade to see what you get. The phase where you can build a structure is after the phase where you can purchase commodities, so you should be able to do it if you can get the wood and have enough RP left.

IIRC in the game I'm in, we got houses up on turn 1.

The problem gets easier as you expand a bit and set up work camps, since you start getting a supply every turn and can trade for more as you need it.

Second Seekers (Ehu Hadif)

Tridus wrote:

The Kingdom Building Rules are in the players guide, which is freely available to players and something you are encouraged to read. So, all the kingdom building rules are available to you here. https://downloads.paizo.com/Kingmaker+Players+Guide.pdf

Starting with the Town Hall means you start with that building already in place on the first turn. You've got some limited options to get commodities initially, but one of them is the Purchase Commodities action. That does what it says on the tin: spend RP and roll Trade to see what you get. The phase where you can build a structure is after the phase where you can purchase commodities, so you should be able to do it if you can get the wood and have enough RP left.

IIRC in the game I'm in, we got houses up on turn 1.

The problem gets easier as you expand a bit and set up work camps, since you start getting a supply every turn and can trade for more as you need it.

Okay, thank you~!


See if you can persuade your GM to use Venture Capital:

https://paizo.com/threads/rzs43pu9?Kingmaker-Venture-Capital

It also makes the start of Kingdom Building a lot more interesting!

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