3 - Worst of All Possible Worlds (GM Reference)


Stolen Fate


Pathfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

GM Reference Thread.

The Twin, pp28-29, has a power called Help Themselves, which lets The Twin grant itself flanking. The trouble is, it's a three-action power that provides a benefit until the start of The Twin's next turn.

So, should this be a one-action power? A free action? Or does The Twin actually get a double allowance of actions each turn since it has two bodies? (I'm leaning toward Free Action, but I could also see One Action, using that action to move one of its "selves" into flanking position, since it's a single creature that happens to have two spaces. Letting each body have a full set of actions is way too strong.)

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber

So... does the BBEG have the DoD invested? They have it, it's in their statblock and they are doing some kind of ritual with it... can they use its powers?

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber
Cintra Bristol wrote:

GM Reference Thread.

The Twin, pp28-29, has a power called Help Themselves, which lets The Twin grant itself flanking. The trouble is, it's a three-action power that provides a benefit until the start of The Twin's next turn.

So, should this be a one-action power? A free action? Or does The Twin actually get a double allowance of actions each turn since it has two bodies? (I'm leaning toward Free Action, but I could also see One Action, using that action to move one of its "selves" into flanking position, since it's a single creature that happens to have two spaces. Letting each body have a full set of actions is way too strong.)

You could either say, alright, full round - in which case the Twin basically burns its first turn doing that one thing, OR you could just assume that it's a free action.

OR...

It could be used as an 'out' for a party that's having a rough go of it, and you have its bonus end at some point in the middle of combat... to turn it back on the Twin has to use a whole round.

As for whether it gets two sets of actions? Geeze... i dunno. the description could be read either way. The statblock itself is pretty clear that it doesn't.


In the Test of Destiny, page 17 says "PCs who don’t wish to drink can pretend to drink with a successful Deception check against the harrowkins’ Perception DC (this starts at DC 39 but may decrease as the harrowkin become sickened from drinking)." but later in the paragraph says "The harrowkin themselves are already well into their cups and are unaffected by more desert drink, though they drink alongside the PCs.".

So which is it? I ended up not rolling for the Harrowkin's drinking, though I still rolled their saves for each Stage of the Test.

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