Leadership activities for large party


Kingmaker Second Edition


Pathfinder Starfinder Roleplaying Game Subscriber

So it looks like a larger party just gets free additional leadership activities since more PCs in leadership roles = more leadership activies. Is this by design? Seems like a larger party would have access to more leadership activities then they know what to do with where as a smaller party may struggle. It also doesn't seem like there is a desgined way to increase the difficulty (like adding monsters to encounters with extra party members). Can someone clarify how to handle a large group? Or should I just not worry about it and let them do tons of leadership activities. Since different PCs can generally do the same leadership activities, it seems like it would be broken the larger the party is.

Sovereign Court

Leadership activities are generally weak and limited. A large party will have a really hard time finding enough useful things to do with them all in the first place.


Leadership activities allow you to reduce ruin and unrest. If you give them more, you make it harder on yourself to pressure them, aka make it somewhat fun.

My recommendation is to keep them locked at 12, so 5/6 party members would get 2 activities (1 without town hall).

Sovereign Court

In the system as is it's nearly impossible to get ruin anyway. And the little amount of unrest that comes up is easily dealt with.

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