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As a heads up this looks like it double posted.
- Does steal power affect insect swarm ? Cause it affect minor wildlife so locust in a swarm doesn't have individual stat so would it kill the swarm ? Cause i don't think just them staying close to each other would buff their vitality :/
I would say no, once they are a swarm they have stats, and at that point would be unaffected, other than the lowered birth rate part that affects all surviving creatures. I would think of it as the concentration of the vitality at that point is high enough that the drain is no longer able to leech them individually and treats them as a single life force.
- In the Stolen Strength feature it say "A blighted defiler can never gain a defense wild talent or the expanded defense utility wild talent." but in steal power it say "Alternatively, they can use gather power to reduce the cost of a defense, infusion, or utility wild talent by 1, regardless of whether they gather power for longer or have abilities that increase the burn reduction from gather power." Is it a mistake or was their an errata that didn't make it to d20pfsrd?
This is a weird corner case where I think it may be about them being unable to gain more after that. It would make sense if they were to multiclass before they got this ability they would then not have this restriction. It's a problem with many archetypes giving up abilities later than they are granted.
- Does Elemental Might have the same limit than elemental overflow which is the max bonus is equal to 1 per 3 kineticist level
It does not, but will be very hard to get a very large bonus on reliably as you cannot overlap areas for it. It adds to the bonus they already have.

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The animals in the swarm are summoned creatures not natural animals. They disappear when the spell ends, or they are killed. As such I don’t think they qualify as wildlife.
There are natural swarms. But they are monsters, with statistics, while Steal Power works on " minor wildlife (creatures too small or insignificant to themselves have statistics)".
I don't think that a power that is not meant to be a direct combat power should be treated as a weapon of mass destruction, even against simple insects.

Adamarh |
Hi,
Yeah idk why its create 2 post instead of one, thats strange :/
It does not, but will be very hard to get a very large bonus on reliably as you cannot overlap areas for it. It adds to the bonus they already have.
But what do you mean when you said that ?
Cause in Elemental Might it doesnt specify a limit which mean that at lvl 3 you could have 7 burn (3+ 4 STR mod) then add like 4 steal power uses so you go to +11 to determine the bonus given instead of a maximum of +1 at level 3 for a normal kineticist. That's the limitation i was talking about. You dont overlap anything it use Burn number + Steal Power uses to determine the bonus there is no overlaping bonuses
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But what do you mean when you said that ?
Cause in Elemental Might it doesnt specify a limit which mean that at lvl 3 you could have 7 burn (3+ 4 STR mod) then add like 4 steal power uses so you go to +11 to determine the bonus given instead of a maximum of +1 at level 3 for a normal kineticist. That's the limitation i was talking about. You dont overlap anything it use Burn number + Steal Power uses to determine the bonus there is no overlaping bonuses
Ah I see the problem. It uses the base max of 1 per 3 levels progression but adds the total number of times you have used steal power to it.
So for example, at level 6 your normal overflow max is +2, so you can add that as a static bonus as long as you are not suppressing your aura. You add the number of times you have successfully used Steal power to that number. The only thing the archetype modifies is that you can add that extra bonus of number of successful times steal power has been used to the bonus a normal kineticist would get.
It is quite powerful, but like I said also kind of limited as you can't be successful in the same area twice. You could try to wander around and do it everyday before adventuring, but that would likely lead to other repercussions. and the area escalates really quickly. Even at as low as 3rd level your radius is 750ft, a huge area. This will likely mean it will be usable successfully once in a dungeon or even as the level increases a little more per village. It gets very hard to actually get and maintain this bonus based solely on that value. That plus it taking a full month to reset means a more stationary campaign will quickly run out of areas to conveniently use it.
But as it is free additional damage, it is still very good.
Hopefully this explains it a little better.