
Java Man |

This is a first draft of a replacement system for racial fcbs, it would offer all members of a certain class 2 or 3 options for fcb other than the standard hp or skill. Astute readers may notice some classes missing from this list, that's because they aren't (currently) used by my gaming group, so I didn't write anything for them. So with that, wall of poorly formatted text incoming, if you have comments about the content, please share!
Notes: companion bonuses are kept if a new companion is called, critical confirmation bonuses don't stack with critical focus (or anything that wouldn't stack with it) and are +5 max, new spells known must be 1 level below max known.
The following are in addition to the standard hp or sp options.
Alchemist: 1/6 of a discovery, or 1/2 a daily bomb
Arcanist: 1/6 exploit, 1 max reservoir, or 1/4th starting reservoir
Barbarian: 1 rage round, or 1/6 rage power
Bard: 1 performance round, 1 spell known, 1/5 masterpiece
Bloodrager: 1 rage round, +1/6th level for 1 rage power
Brawler: 1/4 daily flex, +1 cmd vs 2 maneuvers
Cavalier: 1 hp for mount, 1/6 mounted feat
Cleric: 1 spell pen vs outsiders, 1/3 hp on channel, 1/2 daily use of 1st level domain
Druid: 1 hp or sp on companion, 1/2 daily use of 1st level domain
Fighter: 1 cmd vs 2 maneuvers, 1/6 combat feat
Gunslinger: 1/4 grit, 1/6 grit or ranged combat feat
Hunter: hp or sp for companion, 1/6 TW feat, spell known
Inquisitor: spell known, 1/6 TW feat
Investigator: 1/6 talent, 1/3 inspiration point
Magus: 1/4 arcane pool point, 1/6 arcana
Monk: 1/4 ki point, 1/4 cmb for 2 maneuvers
Oracle: spell known, 1/6 revelation, +1/6 level for 1 revelation
Paladin: 1/2 hp to LoH, 1 hp to mount, 1/6 to aura save bonus
Ranger: 1/4 dodge vs FE, 1 hp/sp to companion, 1/2 round hunter's bond
Rogue: 1/6 talent, 1/3 confirm on SA
Shaman: 1/6 hex, spell known from cleric or druid (pick class when first taken, stuck)
Skald: 1 perform round, 1 spell known
Slayer: 1/6 talent, 1/4 dodge vs SE, 1/3 confirm on SA
Sorceror: 1 spell known, 1/2 use of 1st bloodline power
Summoner: 1 hp/sp for eidolon, 1/6 of a feat w eidolon for pq, 1 spell known
Swashbuckler: 1/4 panache, 1/6 feat: melee combat or panache
Warpriest: 1/6 combat feat, 1/2 daily blessing use
Witch: 1/6 hex, +5 range to a ranged hex
Wizard: 1/6 of a metamagic, crafting feat or arcane discovery, 1/2 use of a 1st level school power

Andostre |

For all of the "1 spell known" bonuses, I do agree with the rulebooks when they also say "This spell must be at least one level below the highest spell level the character can cast."
Adding an additional spell known each level for a spontaneous caster is pretty huge. I think it's still pretty powerful with the 'max level -1' requirement.
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I love the Rogue's and the Slayer's "1/3 confirm on SA." That's a worthy stat to boost.
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For the Witch's "+5 range to a ranged hex," is that for all ranged hexes or for a specific ranged hex?

Java Man |
1 person marked this as a favorite. |

Thanks for the comments! The level limit to known spells is in the intro text, I agree on it being needed. The witch hex range boost is to one hex.
What I am going for here is that no one option will the best for all characters, and hopefully a decent number of characters will have some struggle to pick one.

Mudfoot |

Worth doing. As you say, FCBs badly need some balance.
What does 1/3 confirm on SA mean? An increase to the chance of confirming a crit on a sneak attack? If so, that's almost worthless. Or is it a chance in 20 that any SA is a crit?
For the spontaneous casters, 1 spell known is far better than half a 1st level power. They tend to be junk by 4th level, and if your casting stat is significant you have all the uses you need anyway.
Paladin: is that 1/2hp every time? That adds up quite fast. At 8th level, 2 FCBs give +1 hp some 7 times per day (at 16 Cha) against just 2 hp as normal FCB usage for hp.
Ranger dodge: Is this against all FE? One FE? Weaker than the usual 1/6 of a feat anyway as Dodge is a mediocre feat and this is situational. I would go for +1/2 or +1/3 of a normal FE bonus against one type (so 2 or 3 points gives +1 against undead, for example) with some limit.