Kineticist - "Summons"


Rules Discussion

Horizon Hunters

Hello all,

I have been having a lot of fun with Kineticist but ran into an issue with Sand Snatcher. It basically applies to all similar abilities. These abilities make things on spaces but don't have HP/AC/Saves or anything... at least that I can tell.

Off the top of my head there are 3 abilities that come to mind.

Whirling Grindstone - This one doesn't have a size. It says it has to be in an unoccupied square. So I guess it would be small/medium and allies/enemies couldn't walk on it?

Elemental Artillery - This one is medium which implies no one can occupy the square.

Sand Snatcher - This one has the most issues. I finally got this spell and am at high levels. It can be large or huge.

I have no idea how the GM can interact with these. They all take space so I assume no one can walk on these. The things that pop up....

What if the GM wants to attack it? They don't have HP, so it seems like they can't attack them. Also, wouldn't be a particularly good action since it is free to summon.

What if a player or monster wants to move through or stand on one of these squares? It doesn't seem like anything can occupy the spaces. I don't think anything except tiny creatures can occupy the spaces and it seems like they would have to tumble through but there are no stats. So I guess monsters can tumble through for free.

What about AOE effects and abilities like shove? There are no saves, HP or stats in general. Seems like nothing would effect them... this seems kind of weird.

Does it prevent things like walls and other summons from being placed here? I assume counts as a creature for these effects but have no idea.

I REALLY loved the idea of Sand Snatcher but after playing with it at level 17 so many questions popped up that I couldn't answer. I loved the idea of all these abilities but once I used one issues arised.


Sand Snatcher doesn't really summon a creature in a game mechanics sense. It is just a magical effect.

Some similar magical effects are Spiritual Guardian and Murderous Vine and various Incarnate spells.

Protector Tree and the Kineticist ability Timber Sentinel that creates the same effect are also similar.

If these magical effects don't say that they block movement, then I would rule that they don't. If they don't mention being able to be attacked, then they can't. If they do mention being able to be attacked, or blocking movement, or other such things like that - then you can use those and the ability will specify how to do it.

But in general, magical effects - whether they are coming from spells or impulses - are not items or creatures.

Horizon Hunters

breithauptclan wrote:

Sand Snatcher doesn't really summon a creature in a game mechanics sense. It is just a magical effect.

Some similar magical effects are Spiritual Guardian and Murderous Vine and various Incarnate spells.

Protector Tree and the Kineticist ability Timber Sentinel that creates the same effect are also similar.

If these magical effects don't say that they block movement, then I would rule that they don't. If they don't mention being able to be attacked, then they can't. If they do mention being able to be attacked, or blocking movement, or other such things like that - then you can use those and the ability will specify how to do it.

But in general, magical effects - whether they are coming from spells or impulses - are not items or creatures.

So you are saying, even though it requires an unoccupied space people can just walk on it like it isn't there? So it seems like the GM can't really stop any of these abilities other than killing the Kineticist. The weird part about Sand Snatcher is it can flank even though it doesn't appear to actually be creature.

I admit I was very surprised, I cast it and the GM asked what he can do to it. I just was looking through all the information and it appears that the answer is nothing except escape. It seemed like the spell seems to summon something so I was thinking things couldn't walk on top of it.

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