| Jaunt |
Problem with that is its an evil spell.
Is that a problem? I mean, this is one of those perpetual judgment call areas. I'll just ask the question of the DM and we can settle it. Is casting a spell with the [evil] descriptor an evil act? And if so, is it a big deal? I imagine healing heroes working for good with an evil spell (if the casting is indeed evil) is along the same lines as killing a demon in its sleep, robbing a bandit, or lying to goblins to avoid a fight. Would any PCs have a problem with that?
I'm neutral, and we have no paladin. The mechanical issues are nil. It's just a question of alignment and group cohesion at this point.
lastgrasp
|
Couple of Things.
-For completing Last Hollow Hope you regain a Hero Point. So the group is back at two.
-Infernal Healing does have evil descriptor on it. It would be probably easier to obtain a wand of cure light wounds then a wand of infernal healing.
-Once you have leveled up your character shoot me updated character sheet via e-mail.
-So the official group name is "Five Falcons from Falcon Hollow"
-Btw, great write up Wragnaroq.
Yes there is a month in between session. Give you time to gear up, rest up, and get cozy with surrounding area. If you have any question about the Darkmoon Vale area I can give you some info if you want.
| Orphelyne |
Okay, so we'll go with a wand of cure light wounds. Is everyone good chipping in 75g for it and I'll wave it around when people are in need?
Also, I'll still be taking "Infernal Healing" on my spellbook. Just a heads up if you are good aligned and decide that this spell should not be cast on you. And just a quick piece of thought on this from me:
I've played with many different styles - There isn't a black or white rule that says that you cannot use the spell in Pathfinder. It really is up to the players to decide their own motivations and thoughts behind it. For example, in Carrion Crown which I'm running at the moment, one of the modules requires you to work with Vampires which are inherently evil. But per the Intro section, Wes talks about how evil isn't just black and white, it's a scale and you have to decide where you fit on it. A good character could decide that for the greater good, working with the Vampires makes sense. Or an Evil character might be "evil" aligned simply because he cares more about himself than others but isn't the typical kind of evil.
Similarly, with infernal healing - it uses demons blood which could be collected from demons killed over the course of adventuring; and can be used for the greater good of keeping the party healed. If a Neutral character (me) who casts Infernal healing approaches you and says, "Hey, so I know you might be iffy about this spell, but I'd like to cast it on you and there's no ill effects and in fact it will help us achieve our end goals" - then it's up to your character to decide yea or nay. Whether or not a good character would choose to cast it, that again is up to you. I happen to be Neutral (and I've played with people who play good characters that have chosen to use that spell as well).
Anyway, that's just my thoughts - it's up to you to decide!
| Jaunt |
I'm neutral good. And yes, I'm pretty sure that infernal healing is an evil spell. I can tell because it has the word infernal in it.
I never asked whether Infernal Healing is an evil spell (indeed, I mentioned the handy [evil] tag it carries), it's about whether casting an evil spell is an evil action. Before you think the answer is blindingly obvious and someone should throw rocks at me, I'd refer you to this quote by the campaign coordinator for Pathfinder Society:
"Committing an evil act outside of casting the spell, such as using an evil spell to torture an innocent NPC for information or the like is an alignment infraction. Using infernal healing to heal party members is not an evil act."
So, since we're on the topic, who's going to refuse (cast from daily spells) Infernal Healing? And who will object to other evil acts? I mean, is robbing the evil and lying to the wicked out? Pre-emptively attacking hostile humanoids? I'd just like to know before we're arguing on the other side of a goblin fort's front door.
| Wragnaroq |
Let it be known that I should get an xp bonus for typing through the tears, and also that I am no just over-exaggerating to get said xp bonus. I mean OH GOD I CAN'T FEEL MY THUMBS
Anyhoo.
It has been one month since the plague was cured, and trouble has reared its ugly-ass mug. A group of stupid children had gone missing, after taking a dare to spend a night at the ruins of an evil orphanage. They had been gone for about a week, and their parents were getting worried. So worried, they would pay 1000 gold for the safe return of their children.
And so, the Five Falcons took the case.
It took them about half a day to get to the Halfway House, which had been suspiciously built far outside of town. It had burned down years ago, and just about every orphan there had died. Of course, they were orphans, so nobody cared.
Searching through the rubble, Calathes soon discovered a trap door, burned shut by the blaze that had claimed the building. Upon opening it, the group discovered what seemed to be a torture chamber, with the corpse of a robed woman rotting inside. Also in the room were a pair of masterwork silver daggers, and a bunch of rotting herbs.
Meanwhile, Axfow found a tent that had apparently been used by the children they were searching for, and inside was a girl. She was asleep, and her hands and face were covered in blood. Before he could wake her up, however, the party came under attack by a group of strange rats with mind powers.
The rats kept their distance as they mentally assaulted the group, but they were dealt with quickly. After they were all dead, the girl woke up, and began to panic a lil' bit.
The girl told the Falcons about how she had been with the group of children, who were kidnapped by kobolds. She had overheard them speaking in Draconic, and was able to repeat a few of the words that were said, which translated to 'we're taking these kids to Droskar's Crucible'. The girl went on to say that she was an orphan, who had grown up at the Halfway House. When she was asked about how she had avoided capture, she dodged the question.
Then, she was asked if she knew about the hidden room beneath the orphanage, and she cracked like a calcium-deficient egg. It turned out that she had killed the woman who founded the orphanage after she was brought down there, and the fire started not long after. Judging by the contents of the room, the Falcons decided that the woman probably deserved it, and sent the girl on her way, giving her a gold coin to buy room and board at an inn in town.
And then, things started to add up. A pair of silver daggers. Bunches of herbs, which turned out to be wolf's bane. A girl with blood on her hands and face.
The girl was a freaking werewolf.
With no way to catch up to the girl, who was too far gone at that point, the Falcons decided to move on to Droskar's Crucible, back at the Monastery. Along the way, they were attacked by the plant life, which tried to eat Varia's brains out through her ears. The malicious plant and its zombie henchman were disposed of easily, however, and the Falcons kept moving.
They got maybe twenty feet before they found another oddity. A table under a tree, with three lumberjacks sleeping face-down in what looked like cake. The trees started whispering for the Falcons to eat some of the cake, and after interrogating the voice, the Falcons found that the source was a fae who lived in the tree.
Varia, who had a bleeding heart, made the fae a sign that said 'please don't chop down my tree'. With that out of the way, the Falcons finally returned to the Monastery.
They found the ruins in the same condition as it had been when they left it a month earlier. Broken, dirty, and smelling like dwarf. At the collapsed stairway that had stopped them earlier, the Falcons discovered a hole large enough to squeeze through. They decided to have Calathes go on ahead, and the half-elf accidentally triggered a trap, which unblocked the stairway and deposited him at the feet of a group of kobolds.
The kobolds went down fairly easily, and with the exception of Phineas nearly dying, everything went well.
And that's really all there is to say on the matter.
The Falcons used a Hero Point to keep Phineas from dying. Calathes should get an xp bonus for writing this while in pain.
lastgrasp
|
Session 3 Experience:
Brain Rats x6: 1200
Yellow Musk Creeper: 600
Yellow Musk Zombies x3: 600
Kobold x 4: 400
Kobold Adepts x2: 800
Bypassing Grigly the Oakman: 800
Discovering Jeva Truth: 600
Total: 5000
Divided by 5: 1000 Exp each.
Hero Points Spent: 2
Hero Points Gain: 1 (For calathes writing a session journal mortally wounded) ;-)
lastgrasp
|
Information Obtained last session. For future reference.
Elara’s Halfway House
Lore
DC 10: “Elara was a selfless woman who
spent the greater part of her life caring
for those no one else wanted. The fire was
a horrible tragedy.”
DC 15: “The fire started out of nowhere
and spread so fast, by the time the town’s
volunteer brigade arrived all that was left
was a smoking ruin, every child dead, and
Elara burnt to cinders. Hard to believe a
blaze that fierce could start as an accident.
I was always a’feard for the safety of
that place. Elara built her halfway house
far away from town and much too close
to that haunted vale.”
The Crucible Lore
DC 15: “The Crucible is some sort o’
dwarf ruin. Hosts of monsters plague its
darkened halls, and they say ghosts o’ the
dwarves skulk there too.”
DC 20: “It was a monastery long ago,
where they worshiped some dark joyless
god of toil. Druingar the Glintaxe,
the great dwarven hero, quested there to
find relics of his people’s ancient empire.
He never returned, and now those who
venture close to the place at night claim
his ghost glides through its gloomy halls,
preying on anyone foolish enough to
trespass there.”
DC 25: “Something vile lives
deep below. Recently, freakish little monstrosities
have surfaced in the vale. I’m
sure they murdered those goatherds
found dead last week, and I wouldn’t be
surprised if they are behind those children’s
disappearance.”
"Ballad of the Glintaxe"
Glintaxe, mighty hero of the dwarven race,
Seeker of heirlooms lost without trace,
He ventured the deeps where old evil sleeps
He perished in the halls of some dark place.
His restless spirit still stalks the night,
His shining axe still glows bright,
I’ve seen his ghost, and this is no boast,
I’ve ne’er laid eyes on a more fearful sight.
Inscription on the Obsidian Obelisk.
“…Toil is the only true path to Salvation.
Those who will not work shall have
their blood boiled in the Dark Furnace
for all time… there is no decadent paradise
awaiting us after death, as our corrupt
forefathers claimed, only industrious
labor in Droskar’s Forge awaits the faithful,
this great work is its own reward…
the unfaithful, they will serve in the end,
their blood and bones shall stoke the fires
of our industry… the world will burn to
the glory of Droskar.”
| Wragnaroq |
Time ta get crackin'.
5/22 Session Writeup, alias I Can't Think of a Clever Title
When we last left our heroes, they had just entered the depths of Droskar's Crucible. The kobolds had been dispatched, and wounds, for the most part, healed. The Falcons moved deeper into the dungeon, and soon found a large pool of lava, apparently watched over by a snake-like creature called a grick. The strange creature was defeated, and the party kept moving.
In the next hallway, they were beset by a group of rats of the boring, not-psychic variety. The heroic Falcons defeated them, and then, heroically, looted the body the rats had been eating.
Calathes took his boots.
The next room was circular, with a strange obelisk in the center. Calathes got lazy, and didn't notice the floor was electrified until he was already being fried. Once the room was open, a pair of vargouilles, flying, bat-winged heads, attacked. They were dealt with easily, and Calathes disabled the trap.
Okay, my memory is a bit spotty. I can't remember if that was before or after they found the bedroom with the dead dwarf and his construct that Calathes put in a bag for some reason. But that happened, too. There was a weird magic evil gauntlet in there as well.
Further along, the Falcons were attacked by an incorporeal shadow creature, one that drained wisdom with every attack. Axfow was almost entirely drained, but the strange being was destroyed before it could finish the job. Knowing that there was no time to lose waiting for him to recover, the Falcons had to keep moving.
After nearly triggering an odd trap that seemed to be more trouble than it was worth, the Falcons doubled back, and went through a door they had passed by earlier. On the other side, they were attacked by a group of ghoulish, undead dwarves that had been eating a kobold. The Falcons and the ghouls clashed, and Saria was very nearly killed before all the creatures could be wiped out. Once the battle was done, the Falcons decided that it would probably be a good idea to take a rest. They barricaded themselves inside the dead dwarf's room, and were mercifully not attacked as they rested.
And that's where we left off.
lastgrasp
|
Thanks for the write up Stephen. Awesome job as usual.
Grasp of Droskar
Aura moderate transmutation and divination; CL 10th
Slot hands; Price 12,300 gp; Weight 2 lbs.
DESCRIPTION
This left-handed black iron gauntlet appears little more than a dull soot-stained plated glove at first glance, but in truth it is a powerful boon granted by Droskar to his most faithful subjects. Placing the glove on your left hand causes excruciating pain as your appendage curls into a tight fist and then slowly transforms to supernaturally hard black stone. You cannot use your left hand for anything beyond smashing it into objects or creatures (you cannot carry a shield or secondary weapon and you take a –4 on skill checks that usually require two hands). The gauntlet cannot be removed without a successful casting of remove curse, break enchantment, or a similar spell. The gauntlet grants you a +2 enhancement bonus to Strength and acts as a +1 adamantine gauntlet. The item also grants you the ability to use the gauntlet as a secondary natural attack. In addition, the Grasp of Droskar allows its wearer to use stone shape once per day.
CONSTRUCTION REQUIREMENTS
Craft Wondrous Item, bull’s strength, magic fang, stone shape; Cost 6,150 gp.
| Wragnaroq |
When we last left our heroes, they had just hunkered down for the night in Droskar's Crucible.
In the morning, with their wounds all healed, the Falcons left the abandoned bedroom and continued on through the dungeon. In the western reaches, they discovered what seemed to be a communal bedroom (always good for the growing dwarf fortress, keeps down on space but lets the little alcoholics get some shuteye). The room was already occupied by a swarm of strange insects, which Saria recognized as 'sturges'.
After the odd insects were taken care of, the Falcons searched the room. Inside, they found a few potions, which were divvied up as needed. After leaving the room through the northern door, they came across an odd sight. An armored, floating dwarf.
The dwarf wasn't actually floating, however, but suspended in a gelatinous cube, which charged the party. Not having much of a way to fight it, the Falcons retreated, chipping away at the jello as they went. Finally, the cube was killed, and the dwarven corpse was reclaimed.
It appeared to be the former dwarven hero the Falcons had heard of, who had met an ignominious end at the hands of the evil dessert. After resolving to bury his body later, the Falcons stripped him naked and gave his armor to... Phineas? I think it was Phineas. Was it Phineas?
Further along in the dungeon, the Falcons came across an odd sight: a group of kobolds, under the command of a wizard (was there a wizard? My memory is so terrible). There was a halfling tied up in the corner, at the mercy of the small lizardpeople. After defeating all the kobolds and their overseer (if there was one), the Falcons freed the halfling and listened to his story.
The halfling had been on his way to the mountains in the north, and had stopped off to rest for the night in the monastery. When he woke up, he had been captured by the kobolds and dragged off to parts unknown. He thanked the Falcons for rescuing him, and promised to follow them as they searched for the lost children.
Not long after that, the Falcons finally found the child they were looking for. In the natural tunnels in the northeast of the dungeon, they found what seemed to be a forge, watched over by a strange dwarf in grisly armor. The child was bound to an anvil, and his head was about to be bashed in by the monstrous dwarf. Thankfully, the arrival of the Falcons changed the dwarf's priorities.
After a challenging fight, the dwarf was dead, and the child was roused from his sleep.
In hindsight, we really should have let the dwarf kill the little shit.
The child was self-absorbed to a frightening degree, and instantly began to whine at the Falcons to take him home, since he didn't care about the other children. After bribing the little snot with some cake, the Falcons got a few more answers out of him (turns out the werewolf orphan girl is his girlfriend. Poor thing).
Saria put the little brat to sleep, and the halfling promised to watch over the little shit until the Falcons returned with the other children. Meanwhile the Falcons moved on, sending... Brogan? I really need to start writing this stuff down. Anyway, Brogan went down the crevasse in the corner of the forge, and was very quickly attacked by a very dangerous monster. After very nearly dying, he was pulled back up, and the Falcons agreed to never try that again.
The Falcons leveled up to three. Ding.
| Cryos |
Quick Note -
Items kept (who is holding them)(selling price)
+1 Greataxe (Phineas)(1010g)
Mithril Fullplate (Axfow)(5325g)
+1 Light Steel Shield (Axfow)(504.5g)
Masterwork Silver Dagger (Phineas)(151g)
Masterwork Silver Dagger (Calathas) (151g)
Boots of Elvenkind (Calathas)(1250g)
Efficient Quiver (Brogan)(900g)
Things not sold:
Crown of the Kobold King
Masterwork Adamantine Warhammer
Potion of Owl's Wisdom
Total Gold of Sold Items (and 500g reward): 8133.8g
**Please note that I cannot find the loot list from the session where the Cursed Gauntlets and Books of Elvenkind were found. That is the same session with the Electricity Trap, Ghouls, Grick, Allip, ect. (Basically the fornt half of the lower levels)**
| Wragnaroq |
When we last left our heroes, they had settled down for the night to recuperate after Phineas was attacked by a dangerous monster.
Once their wounds were healed, the Falcons took the elevator down to the next level. Inside what seemed to be a storeroom, they found two odd undead: the corpse of a dwarf, and what seemed to have been one of the children they were searching for, before the child's head was cut off and replaced with a fox's skull. It was challenging, but the Falcons defeated the two undead, although the fox-skull child's touch fatigued them. After resting to regain their strength, the Falcons moved on.
Further along, inside a large cavern, the Falcons were attacked by another strange creature. It seemed to be a dragon, without any wings to speak of (I don't think we found out what it was, actually). Regardless, after a much less challenging fight, the creature was defeated, and the Falcons continued to explore the tunnels.
Not long after sneaking past a group of strange toads with tusks, the Falcons came across an odd sight: a hatchery, with half a dozen baby kobolds frolicking around. The Falcons crept past, not wanting to get the children's attentions. Just a little bit past that, they found another cavern, this one filled with the remains of kobolds, their throats cut by an unknown enemy. Not knowing what to make of that, the Falcons moved on.
Finally, they found the leader of the kobolds, a particularly nasty specimen wearing a strange crown. This kobold and his underlings had two of the children tied up, and one of them was on an altar. Upon noticing the Falcons, the kobold king killed the child on the altar, cutting his head off and absorbing a strange, dark energy that came out of the corpse. The Falcons fought the kobolds, killing all of them but the king, and protected the child that had not been killed. Weakened, the king ran away, and the Falcons, sans Calathes, charged off after him.
After catching up with the kobold king, they found that he had run into another room with a shrine and a child, and the child was killed before their eyes, letting out the same dark energy. The king seemed to be revitalized by the energy, and the battle began once again. And soon, the kobold king was dead.
Two of the five children had survived.
On the way out of the dungeon, the Falcons passed by the rooms with the fanged toads and the kobold children, and what they saw shocked them. The toads and the children were all dead, their throats cut out. The Falcons had seen human footprints earlier, which they could not explain, and it seemed that whatever had made those footprints had killed the toads and children. After dropping the living child off with the halfling, they followed the tracks to find the killer.
At the end of a long tunnel, hidden behind a barrier of rubble, the Falcons found a massive vault door, with a crude skull carved into the metal. When the Falcons got too close, they were attacked by a pair of shadowy creatures, who could drain their strength with just a touch. Using arrows with ghost-salt and vials of holy water, the shadowy creatures were defeated, and the Falcons discovered that they could not open the vault.
Their work done, at least to the best of their ability, the Falcons returned to town.
| Mrdarknlight |
Hello I am going to be playing Darius Castellón, Inquisitor of Ragathiel.
Darius is a half-elven man that seems to be in his early twenties but for those familiar with half-elves could tell that he is older. He is 6'0"
tall and seems to weigh about 170 lbs with pale skin. He has long brown hair in the style of his deity. The next noticeable thing about him is his eyes which are a deep purple in color.
lastgrasp
|
Hello I am going to be playing Darius Castellón, Inquisitor of Ragathiel.
Darius is a half-elven man that seems to be in his early twenties but for those familiar with half-elves could tell that he is older. He is 6'0"
tall and seems to weigh about 170 lbs with pale skin. He has long brown hair in the style of his deity. The next noticeable thing about him is his eyes which are a deep purple in color.
Welcome aboard Dark.
lastgrasp
|
Info on the Whispering Way for future Reference
The Whispering Way is a cruel and secret organization and philosophy promoting undeath that has been active for thousands of years. The tenets are whispered one to another and never written down.[1]
Tenets of the Philosophy
The central philosophy of the Whispering Way is that undeath is the truest form of existence. The undead know no pain and no fear, and so have nothing to distract them from their pursuit of power. Living creatures are seen as pitiful and pointless. Unsurprisingly, the organization is heavily involved with necromancy. On a basic level, the Whispering Way is the quest for unlife, lichdom being the preferred result, but the underlying philosophy is that power over life and death is a natural right to those with enough power. This theory is often extended to the belief that the living world is unworthy, and thus needs to be destroyed, or at least cleansed of the living.
Its adherents add to the organization's membership by corrupting talented individuals with whispered promises of power and eternal existence. The Way is not, and can not, be written down or otherwise recorded. Instead, it can only be passed down from person to person, and achieved through effort and machination.[2]
Much of the faction’s knowledge is kept by the lore keepers, undead lords who have each memorized a single aspect of the faction’s lore.[3]
Symbol
The symbol of the Whispering Way is a gagged skull.[4][1]
Members
The organization’s most famous member is Tar-Baphon, the Whispering Tyrant, but it predates even this ancient creature by centuries, making it one of the oldest of Golarion’s organizations.[1]
Some members strive to release Tar-Baphon from the seals that bind him, but the primary aim of each member is to increase his own personal power – even at the expense of other members.[1]
| Wragnaroq |
When we last left our heroes, they had just returned to Falcon's Hollow. Calathes had purchased a small store, selling general goods and locks.
Two weeks later, three of the Falcons (Saria, Phineas, and Calathes) were summoned to the cathedral by Lady Whatsherface. Brogan and Axfow were nowhere to be found. At the cathedral, they were introduced to a man named Mutters and an inquisitor named Darius. The priestess told the assembled Falcons that she had received a letter addressed to the Falcons, and the wax seal bore the mark of a skull.
Saria opened the letter, and found that it was a basic, if vague, threat from the Whispering Way. Then, the letter turned into a dragon. I'm not kidding.
With the help of the inquisitor, the Falcons cut the paper dragon to ribbons, but they weren't out of the woods yet. Apparently, the Whispering Way had sent more than one assassin in case the dragon didn't work. There was a massive explosion, and the cathedral was set on fire.
After finding the corpses of some of the cathedral's acolytes, the Falcons minus two plus one got out of the cathedral, and were attacked by a group of thugs. The thugs weren't that tough, but then, another assassin appeared. An archer up on a roof, who detonated a barrel next to the cathedral. The priestess and Mutters were caught in the explosion, but Calathes was able to get them out.
Meanwhile, the other Falcons and the inquisitor got up onto the roofs to fight the archers on equal footing. One of the thugs who had been put to sleep by Saria woke up and, after trying to attack Calathes, ran away. Calathes gave chase, and tackled the thug to the ground before tying him up.
Not long after the last archer was killed, Axfow finally showed up as a part of the volunteer fire brigade. He was quickly filled in on what had happened, and Darius started to interrogate the prisoner. He scared the pants off of the thug, who started singing like a canary. They had been hired to take out the Falcons, since the group had gotten too involved in the Whispering Way's plans. He also mentioned something about an attack at the lumber camp, which had apparently dropped off the map not long ago. After handing the prisoner off to the guard, the Falcons, minus Brogan, plus Darius, decided to head off to the lumber camp to get some answers.
On the way there, the Falcons were attacked by a very unlikely foe. A pair of undead velociraptors. Again, I'm not kidding. It was difficult, as the skeletal lizards were hard to damage, but they were eventually sent back to the grave. Not far away from that, they found an abandoned camp, which may or may not have had lumberjack corpses, I can't remember.
Seriously, those guys have a higher mortality rate than redshirts.
Finally, the Falcons arrived at the lumber camp, and they found that they were too late. The camp had already been attacked, and the Falcons were soon beset upon by a swarm of burrowing beetles. The insects were very weak, and easily killed, but then...
An even bigger one showed up. It exploded its way right out of a building.
And that's where we left off.
| Orphelyne |
I just worked out from Cryos' previous post that we should all have 1626.7 gold pieces each. So be sure to write that down for the 4 of you that were in Session #6 - 2 weeks ago.
For Session #7 - This is the loot. We can't sell it yet, but I'm just posting here to have a record. Please let me know if you want anything. We'll split the gold later.
----- Loot up for grabs or to sell -----
6x Masterwork studded leather
4x Daggers
4x Shortsword
4x Thieves tools
2x Chain shirts
2x Masterwork great axe
2x short spear
3x Masterwork composite longbows (20 arrows each)
3x Rapiers
2x Oil of magic weapon
3x sleep arrow
1x UNKNOWN: Armband - transmutation magic
427 gold
----- Group Loot -----
5x Potion of cure light wounds (Saria carrying this for the group)
2x Potion of disguise self (Saria carrying this for the group)
2x Potion of divine favor (Saria carrying this for the group)
2x Potion of feather fall (Saria carrying this for the group)
3x Potion of cure moderate wounds (Saria carrying this for group)
----- Loot that was claimed -----
1x Potion of cure light wounds (Axfow/Aurelius)
1x Masterwork studded leather (Calathes)
1x Masterwork Composite Longbows (Aurelius/Axfow)
1x Oil of magic weapon (Cal)
1x cloak of resistance +1 (Aurelius/Axfow)
lastgrasp
|
Awesome write up Stephen.
Session 7 Experience:
Paper Drake: 800
Human Rogue1 x4: 800
Half-Orc Rogue2 x2: 800
Half-Elf Rogue3 x3: 1800
Saving Cirthana/Mutters: 800
Total: 5000
Divided by 4: 1250
Players: Saria, Phineas, Calathes, Darius
Skeleton Raptors x2: 1600
Tar Beetle x7: 1400
Total: 3000
Divided by 5: 600
Players: Saria, Phineas, Calathes, Darius, Axefow
Saria, Phineas, Calathes, Darius: Total Experience: 1850
Axefow: Total Experience: 600
lastgrasp
|
For Stephen, okay for your shop to earn income...
You roll 1d20 Plus Skill(Profession: Locksmith?) + Bonus from Building.
So 1d20 + Skill + 5(from shop)
You can take 10 on the roll.
So lets say you roll 21. You get 2gp, 1sp or you can use that money towards Good, Labor, Influence, or Magic at its Earned Cost. For example Earned Cost of Goods is 10gp. The purchase cost is 20gp. You can accumulate capital to purchase other item, etc.
There also 20% chance each day you run your business that an event happens. Good or bad.
| Orphelyne |
Just wondering, how much do all those potions weight for Saria??
Potions pretty much weigh nothing. I've got it all in Hero Lab which tracks all my encumbrance. There's no listed weights (in other words - it's super light), thankfully!
But if anyone ever wants any potions, they are more than welcome to them. I try to make sure everyone is carrying at least 1 potion of cure light, and anything else that might be useful.
lastgrasp
|
Azlanti Sealstone
Aura strong abjuration and transmutation; CL
17th
Slot none; Price minor artifact
Description
These topaz stones polished by the sea’s
embrace are carved with powerful runes of
the ancient Azlanti. These runes bestow two
beneficial effects: First, you may pass many
Azlanti wards and guardians unmolested.
Second, the seal stone grants you strange,
almost alien insights into all manner of lore,
which results in a +4 competence bonus on all
Knowledge checks.
Destruction
The secrets of Azlanti magic are long lost to
modern scholars in Golarion. If there is an
easy way to destroy an Azlanti artifact, it has
long since been forgotten.
Crown of Swords
Aura faint evocation; CL 3rd
Slot head; Price 6,000 gp; Weight 3 lbs.
DESCRIPTION
This radiant crown of steel is bedecked with miniature mithral swords. A crown of swords can be used up to 10 times per day. When struck in combat, the wearer may spend one use as an immediate action to create a longsword-shaped spiritual weapon that then attacks her attacker. On the wearer's next turn, she may spend one additional use each round to continue attacking that target with the spiritual weapon; the spiritual weapon cannot be redirected and disappears if the target is killed or moves out of range. Multiple spiritual weapons may be created (even attacking the same target) if the wearer is attacked in subsequent rounds.
CONSTRUCTION REQUIREMENTS
Craft Wondrous Item, spiritual weapon; Cost 3,000 gp
lastgrasp
|
Session 8 Experience
Azlanti War Beetle: 1600
Disable Crossbow Trap: 800
Displacer Serpents x3: 1800
Gravehounds x2: 1200
Nothic: 800
Cursed Spirit: 800
Bright Naga: 800
Partially Disable Azlanti Trap: 600
Total: 8400
Divided by 4: 2100
Notes: On Calathes first night open, his shop was rob by thieves. The shop lost its income from the first day and also lost a suit of masterwork studded leather that the group was storing there.
I'm going to say the Sealstone can remove curse on the Azlanti Trap that Calathes, Darius, & Axefow got hit on. A bit fiat, but only works on removing an Azlanti Curse.
If you leveled up, please shoot me an updated character sheet.