Falgaia
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Howdy howdy, Animist Board! This Saturday, I recently ran a party of e through a truncated run of Night of the Gray Death, Book 2. We ran 3 encounters (1 modified) from the module, utilizing expected gold for the chapter (Starting wealth for lv 16 and the war chest collected from Chapter 1), followed by a replacement final boss fight against an antiparty of 3 Lv 17 PC builds utilizing the bare minimum equipment. The party consisted of 2 Exemplars and 2 Animists, the first being a melee Sage Animist utilizing the tree stance from level 16 and a Monk Multi to Flurry of Blows, while I was running a second caster-focused Channeler Animist built by the same player as a GMPC. 2/3rds of the party played this module both on release and as part of a similar playtest for the Kineticist last year, while the third was playing blind.
I had not constructed this build, and was playing it as suggested by the player that did: by spamming focus spells ad-infinitum. Since this is a Core class, we ran it using Core refocusing rules, so with the assumption that we would be able to refocus for a full three FP between combats, time permitting.
tl;dr: It ended up being kinda disgusting.
Encounter spoilers below. Skip to the end for a tl;dr.
Fight 1
Fight 2:
FIGHT 3:
Fight 4: No spoilers since it was a custom fight, vs Bard 17, Fighter 17 (Shatter Defenses Focus, Orc Duskwalker), and Kineticist 17 (Water focus with Metal and Air impulses mixed in.) Focused on the Animist's perspective, this went about as usual, using Channeler's Stance +2x Earth's Bile start to melt through the Kineticist's Wall of Ice opener.
If I was more familiar with the build and the type to metagame that this was the boss fight, I could have played more optimally; the character had Apparition's Quickening and hadn't used it yet, so it wouldn't have been out of the realm of possibility to Sustain twice, off a ghost and cast a Spell as the third action, allowing me to drop a Volcanic Eruption instead of just doing Earth's Bile x3 the whole fight (17d6 [avg.59.5] +20d4[50] +27 for 136.5 avg dmg base +Clumsy rather than 30d4+27 for 103 base) or mix in some extra utility spells, but as-is it still worked sufficiently for the combat. Additionally, having a sustain-only build meant that the Combat Reflexes Fighter with reach was unable to Reactive Strike, making it more difficult that usual to punish bad positioning (like the time I moved closer to the enemies to catch more of them in Earth's Bile x3). Even Grapple does nothing to impede this build. The best I could figure out over the combat was to Trip the Animist, as it shuts down Sustaining Dance while making them never want to stand up since Standing Up provokes and is a DPS loss over simply sustaining Earth's Bile from prone.
All-in-all, the build worked well in the fight despite literally only spamming Earth's Bile, and dealt enough damage to make the Animist into a priority target despite not using any actual spells and only being played with half my brain in between running three unique enemy characters.
Final thoughts: Earth's Bile is incredibly toxic to game health, even at high levels. Other options in the kit need to be incentivized; as-is, it is such a powerful and easy-access option that it disincentivizes active play for the Spellcaster and encourages getting into a rut and checking out mentally between turns. The Healing Focus Spell is not as bad but still toxic for similar reasons. Unless focus spell balance is getting significantly buffed in Core, the spells are just straight-up problematic. Possible suggestions would be to make it 2a, make the AoE target a set area that you cannot re-choose every turn, nerfing its damage, or making all of it persistent damage. Additionally, Apparition's Quickening is very strong, and probably should be limited to 1/hour as is to prevent the player from absolutely dumping on boss fights exclusively. As is, the class is suffering from success, most specifically in that their always-available options are too centralizing to encourage using daily resources.
I apologize in advance if any of my insights here have been already discussed in other threads; I had not intended to play the Animist for this playtest and only had the opportunity due to a fluke, so I haven't been keeping up with the discussions. I hope this is useful for furthering discussion.