Munitions crafter expansion.


Homebrew and House Rules


I always found it odd that you cannot make more than 2 bullets with your reagents. (Aside from lvl-0). So I thought up something that could help. Essentially it a form of perpetual infusion. I am going to skip over the generic stuff so just bare with. This has no scaling.

Feat ?? (8 or above):
Requirements: munitions crafter, expert in crafting.
You gain a focus point. [Generic focus point rule text]. You gain the focus spell "perpetual ammo"

Perpetual ammo:
Cast time: 1 minute
Duration: 8 hours

Upon casting the spell choose the following damage type: acid, cold, electricity, poison. You craft 5 pieces of elemental ammunition (lesser) of the chosen damage type. Casting this spell again will destroy any previous ammunition made this way.

Grand Lodge

I think that's a great idea myself. I'd add fire and alignment damage to that as well, but that's just because I've been theorycrafting a dual class Thaumaturge/Gunslinger character that's all about targeting weaknesses. Not sure how balanced it would be in game, but I don't think it'd be that bad. I mean really, by the time your character is at 8th level you're expected to have around 1,100 GP of equipment and consumables, so 3 GP per shot is just about nothing.


Fire is a possibility. I just didn't add it in because it's not an elemental ammunition (lesser) option.

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