| DJtoad |
Came up with an activity that would allow one to basically shove in any direction as long as you have the target grappled or restrained.
My questions are does the activity make sense and is it to broken to allow shoving in any direction given the added requirements.
Note this activity does not reset your grapple timer so you still need to use the grapple action to reset the targets grappled or restrained condition. I'm trying to word the action to where moving via this action does not end the grapple or restrained condition that was gained via the grapple action.
Activity (2 Actions) - Pull
Requirement: You have your target grappled or restrained.
Effect: You attempt to move a creature that you have grappled or restrained with you. Attempt an Athletics check against the target's Fortitude DC.
Critical Success: Both you and the target can move up to 10 feet in a single direction.
Success: Both you and the target move 5 feet in a single direction.
Failure: You lose your grappled or restrained you had on the target.
Critical Failure: You lose your grapple or restrained you had on the target and you fall, and land prone.
| DJtoad |
Also, is a feat required in order to use this, or is it just a new standard action that everyone can use?
This would just be a new athletics untrained skill action.
But if it was a athletics trained action I could see it being only one action but still requiring the target be grappled or restrained before hand.
The extra down sides to this action is suppose to represent that being able to move someone in any direction, and keeping you grapple is better then just shoving them away from you.
| Captain Morgan |
Worth noting they are adding Reposition back into the game. You can see it in the preview pages here:
https://onedrive.live.com/?authkey=%21APHFKBFQPO3L8OM&id=BE45A5E31B3228 25%21349761&cid=BE45A5E31B322825&parId=root&parQt=sharedby& o=OneUp
With that in mind, two actions definitely feels to steep unless it also lets you continue to keep the creature grabbed across rounds. Ie, it has a grapple check built into it. Should probably also have the attack trait.
| DJtoad |
Worth noting they are adding Reposition back into the game. You can see it in the preview pages here:
https://onedrive.live.com/?authkey=%21APHFKBFQPO3L8OM&id=BE45A5E31B3228 25%21349761&cid=BE45A5E31B322825&parId=root&parQt=sharedby& o=OneUp
Link seems to not be working.
With that in mind, two actions definitely feels to steep unless it also lets you continue to keep the creature grabbed across rounds. Ie, it has a grapple check built into it. Should probably also have the attack trait.
I felt it would be too strong if it both kept the grapple and moved the target, but it probably just needs testing.
New Version
Pull - Activity (2 Actions)
Traits: Attack | Move | Manipulate(maybe)
Requirement: Your target is grappled or restrained.
Effect: You attempt to move a creature that is grappled or restrained with you. Attempt an Athletics check against the target's Fortitude DC.
Critical Success: Both you and the target can move up to 10 feet and if your grappling the target their restrained until the end of your next turn unless you move or your target Escapes.
Success: Both you and the target move 5 feet and if your grappling the target their grappled until the end of your next turn unless you move or your target Escapes.
Failure: You fail to move your target. If your target was grabbed or restrained using a Grapple, those conditions on that creature or object end.
Critical Failure: Same as a Failure and your target can either grab you,
as if it succeeded at using the Grapple action against you,
or force you to fall and land prone.
Basically a combination of Grapple and Shove without the movement restriction getting in the way.