
FWCain |
Foreign aid (*) ought to go both ways. Instead of always asking for help, why can't our kingdom offer help to friendly neighboring kingdoms?
(* Indeed, assistance of any kind should go in both directions.)
I do not recall any of the randomly-rolled Events (from either edition of the kingdom building rules) presenting opportunities for our kingdom to help out a neighbor. (Obviously, I am not including the various _scripted_ events, which are all part of the Adventure Path, proper.)
Any suggestions on how this idea could be implemented, please?
Thanks,
Franklin

Goblin Slayer in Brevoy |

If the players end up freeing Princess Argenta (Palace of the Silver Princess being added to Kingmaker as a short adventure), this will give them a small friendly (I hope) faction just outside of the Stolen Lands (Nomen hills, east of Restov). The Princess will need help to restart her domain, and will ask for it, but it provides a bolthole for them, and a friendly place in which to retreat if they ever need it.
It isn't exactly wealth that she would need, but resources, experts, and diplomatic missions to get demihumans on her side. All of that would be, over time, what she asks of the pcs. Ask not what the princess can do for you, but what you can do for your princess. Of course a marriage alliance is a slim possibility as a reward.
Also adding some possibilities of foreign aid for other settlers, and Taldorian knights in the area. Character class based small factions could more easily be aided by early adventurers/lords, than major regions.