new Feat: Skill Improvement


Kingmaker Second Edition


I've added a new Feat to my list: Skill Improvement.

This level 4 feat improves your kingdom's proficiency in an existing skill by one rank, up to the maximum allowed. You can select this feat multiple times, choosing a new skill each time (i.e.: you may not improve the same skill a second time using this feat).

Thanks,
Franklin

Sovereign Court

This feat is too good. Like the ability boost feat any feat that increases Numbers is just better than other feats and will always be chosen over them.

If you were dead set on this feat I'd make it so that it can only raise a skill to one level below currently available.

So 7th level requirement on the feat and you can take skills to expert with it.
Then at 15th it can be used to take skills to Master.


Actually, I've decided to merge this feat with Skill Training. This way, a kingdom can use a feat to learn *OR* improve each skill just once.

Sovereign Court

I still maintain that any feat that adds numbers is just mechanically best and will be an auto-take.

I highly recommend you only allow it to raise a skill to one level below max level.

(So at 7th level the feat can raise a skill to expert and at 15 it can raise a skill to master).


VanceMadrox wrote:
...at 7th level the feat can raise a skill to expert and at 15 it can raise a skill to master.

Instead of 7 / 15, I went with 8 / 16.

;-)
Franklin


I've just thought of a useful restriction, to prevent abuses of this revision...

Limit this feat to just one skill per attribute. That is, up to four times total, choosing just one skill from each attribute.

Thoughts?

Thanks,
Franklin

Sovereign Court

Seems reasonable.

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