Weapon balance interplay


Playtest General Discussion


Pathfinder PF Special Edition Subscriber

I noticed based on what I see in the play test and what was standard in starfinder 1st edition that a majority of damage progression comes from higher level weapons with more damage dice. If the damage dice end up much higher than the average maximum in PF2E like they did in SF1E it seems like there could be some problems if you decide to give your fighter some variety of a laser sword.


1 person marked this as a favorite.

For what it's worth off the field test, the starfinder weapons are currently scaling exactly like pathfinder 2e ones do. They get tracking +1 instead of a rune, and then they get an extra damage die the same level as striking rune. I think for now we can safely extrapolate that they intend to keep the scaling the same given their stated goals.

Community / Forums / Starfinder / Second Edition Playtest / Playtest General Discussion / Weapon balance interplay All Messageboards

Want to post a reply? Sign in.
Recent threads in Playtest General Discussion