| Atalius |
When both these characters are level 12 what does a round vs a boss look like. Both Heroes would be wielding D12 +2 Striking weapons. I don't know what the Fighters typical round vs a boss would look like but my Warpriests could look like this:
+24 attack with Heroism (this character has AOO Fighter dedication, hence the use of Castdown below)
True Strike + Channel Smite 3D12+4+1D6 + 6D10 (flanking assumed so +26 attack roll) with a real potential for a crit of 6D12+8+2D6+12D10
Harm (6D10) + Castdown + Attack (3D12+4+1D6)
Harm (6D10) + Harm (6D10) + Attack (3D12+4+1D6)
*Note none of these attacks suffer any MAP.
Enlarge could also be cast here, but didn't because that would take another round of setup and one always doesn't have that kind of time. True Strike would only ever be used with Channel Smite for the highest possible chance of success, anyways that's a typical boss fight for my Warpriest.
What would a Fighters look like assuming a D12 weapon. And assumed he is also flanking. Thanks my Paizonians.
| K1 |
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Mostly Depends on the fighter’s dedications.
However lvl 12 is not a good lvl, since you will fight with a underpower fighter.
A lvl 13 would be perfect because of the +2 from legendary proficiency.
Also a fighter, which has high hit chances, will mostly be a crit Fisher.
So great Pick and not the 1d12 weapon you want him to use.
However, with a simple build, it will be
12 lvl
5 str
6 prof
2 enchant
2 flat footed ( eventually ).
Great Pick
Hastened ( Wiz dedication for haste and true strikes )
Hit = 5d10 +8 +1d6 flaming rune +1d6 bespell weapon
Crit = (6d12+8+1d6+1d6)x2 +12 + 1d10 permanent fire dmg
+ secondary attack 3d10+8+1d6. On critical hit (4d12+8+1d6)x2 +8 +1d10 permanent fire dmg
Remember that the power attack will have true strike on, so double roll.
...
Eventually he could use double slice with 1 pick and 1 light Pick
On a critical hit it would be
(4d10+8+1d6)x2 +8 + 1d10 permanent fire dmg + (4d8+8+1d6)x2 +8 +1d10 permanent fire dmg.
But then he would be unable to hit with his second attack.
But it is a white room situation.
A fighter who has to buff himself.
| shroudb |
even a simple bard dedication can add a -1 to enemy AC and +3 damage to all of a fighter's damage rolls for 3 rounds.
but white room simulations aren't really telling much.
as a simple example, assuming you'll be flanking with 0 move actions isn't that realistic, and in each round you have to move to get flank, Fighter will have the advantage, either due to double move from charge, or from having access to feats that allow for him to flat-foot the opponent by himself.
plus, if he simply wants raw damage, he can always opt for a second AoO at 12 instead of Brutal finish and basically gain an extra attack in most situations compared to the Warpriest.
| Atalius |
even a simple bard dedication can add a -1 to enemy AC and +3 damage to all of a fighter's damage rolls for 3 rounds.
but white room simulations aren't really telling much.
as a simple example, assuming you'll be flanking with 0 move actions isn't that realistic, and in each round you have to move to get flank, Fighter will have the advantage, either due to double move from charge, or from having access to feats that allow for him to flat-foot the opponent by himself.
plus, if he simply wants raw damage, he can always opt for a second AoO at 12 instead of Brutal finish and basically gain an extra attack in most situations compared to the Warpriest.
Very valid point, but how would he get those AOOs he's likely not creating them himself like the Warpriest is he? His feats were likely spent on other things. I guess the Fighter is more ideal with the right teammates?
| shroudb |
| 1 person marked this as a favorite. |
shroudb wrote:Very valid point, but how would he get those AOOs he's likely not creating them himself like the Warpriest is he? His feats were likely spent on other things. I guess the Fighter is more ideal with the right teammates?even a simple bard dedication can add a -1 to enemy AC and +3 damage to all of a fighter's damage rolls for 3 rounds.
but white room simulations aren't really telling much.
as a simple example, assuming you'll be flanking with 0 move actions isn't that realistic, and in each round you have to move to get flank, Fighter will have the advantage, either due to double move from charge, or from having access to feats that allow for him to flat-foot the opponent by himself.
plus, if he simply wants raw damage, he can always opt for a second AoO at 12 instead of Brutal finish and basically gain an extra attack in most situations compared to the Warpriest.
a two-handed fighter can go for imp knowckdown as an example to drop people down, another approach is disruptive stance that opens up a LOT of AoO opportunities (there are myriad "concentrate" actions, like, really a lot), simple positioning, giant barbarian dedication for +5ft reach, and etc
keep in mind that fighter has 1 more feat than most at those levels