Eversor


General Discussion


Anyone got a good build idea for an Eversor assassin style character? I was thinking a wrathful warrior soldier, with some biohacker and the auto-injector alternative, for combat drugs delivered at the start of combat. Any other ideas?

For those who are unfamiliar, Eversor assassins are a type of assassin from warhammer 40k, they’re basically chemically enhanced rage killers, used to send a very obvious message when eliminating a target.

Thanks!


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Operative is another possibility here, especially since Interstellar Species added some Str-based options. In particular, the Heavyweight Skirmisher alternate class feature combined with the Bully specialization makes for a strong, scary melee character that can still use Stealth effectively.

I'm not super-familiar with 40k, but when you said "assassin", my first thought was "operative".


Oh I hadn’t even considered that! Thanks for the suggestion. I’ll you around with that in the build. Appreciated!

Second Seekers (Luwazi Elsebo)

Pathfinder Starfinder Society Subscriber

There isn't an amazing way to emulate that "drink rage-potion, become unstoppable assassin" feeling in Starfinder - at least, not as a single PC. Like you suggest, Biohackers can do that, but usually the Biohacker is standing 250 ft away shooting allies with injection sniper weapons.

Other things to consider include the soldier's Wrathful Warrior fighting style, which has some of that "rage" feel, or possibly an evolutionist? It'd involved some re-flavouring of where an evolutionist's powers come from, but, mechanically, there's little difference between "I inject chem-stims to do cool stuff in combat" and "I become partly undead to do cool stuff in combat" if the end result is still "cool stuff in combat." Take the Vital Niche and say your superb regeneration is from secret chemical concoctions rather than biological superiority, and you're on the right track?

Evolutionists get Stealth as a class skill out of the gate, and while Soldiers don't, it's not hard to grab it via a Theme, or the Spec Ops Training alternate class feature. If you're getting high enough level, grab the Assassin archetype at level 6, and you're off to the (death-)races!


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

As a reminder/warning: From the quick blurbs I read up on, Eversor assassins sound pretty powerful, even by Warhammer 40k standards. Their abilities definitely sound way beyond something a single PC could do. So don't be surprised if you can't pull off all the stuff a real Eversor assassin could, even at high levels. It sounds like you can pull off their mechanics and aesthetic, though.


Ya mostly mechanic/aesthetic analogs is what I’m going for. Not so much the power. Obviously this is a cooperative game, with certain mechanics, there are constraints.

Really don’t think I’ll use the evolutionist, the mechanics don’t really seem to hold up for me.

Haven’t taken a deep look at the assassin archetype, any experience with it?


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Biohacker beast: high strength and whack things with a needle glove. Use all the self buffs.


Just whack em? Pure biohacker?


TheDarkPrince wrote:
Just whack em? Pure biohacker?

Everyone loves Raymond a blitz soldier dip


So I just learned that Maze-core is a thing?! If only it worked for analog. The executioner pistol is a token item of Eversor assassins, and is a combination pistol-needler weapon. Being a home game, this is easily managed, but a shame maze-core doesn’t allow it RAW. There’s the levoloch trident that is a combo weapon that allows analog, I think? What other combination weapons are there? Be helpful to have a list.


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A rifle or pistol with a bayonette bracket with a syringe loaded with sedative can be pretty nasty.

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