Starting New Campaign character build advice.


Advice


Hi my group is going to be starting Horizons of the Vast and I have to make a character by the 10th, From the synopsis the play is going to be like kingmaker or quest for the frozen flame. So far there is no set characters from my group, I'm thinking of either doing a crafter character or one that will make the hexploration easier (I'm assuming there's going to be some) maybe a Experimental Vehicle Mechanic? Are GM has said we all get a free level 3 item so I could just start with an Exploration Buggy and have a mod on it if there is any level 2 and under ones, or could go the route of crafter and go mystic with the shaper connection? As you can see I'm not really set on anything and some advice to point me in a direction would be very helpful.


So I decided on a Shirren with the Individual Obsession for (Engineering) with the Roboticist Theme
Mystic Shaper connection,(Mystic Smith)Alternate Class Features.I'm new to Mystic so any suggestions on spell & Feat selection would be great as my opening post says this is for HoTV adventure path and my character is the crafter of the group my GM is going to give him a free item a Portable Grinder which should be very helpful in his crafting. I between the Mystic smith stuff and the Shaper connection I should be good on magic for crafting and such so my feat and spell choices might be btter set to comabt focus for spells I'm thinking buffs, debuffs the attack spells in order of choice, and with feats I'm not focusing on a combat style (we use a homebrew rule for 0 level spells like 5th edition d&d were the scale up per your caster level so damage o levels will be like smallarms) so no clue what to do with feats add to the Shirrens race abilities think I saw a few feats for that, add to my crafting in some way? I've no clue. So help on the feat and spell selections please.


Mystic cure is almost a must (hey parts is parts right?) Remember you can donate your hit points to top off their hit points if the spell doesn't do enough, so if you're hiding in the back you can run up to the tank, heal all their HP by donating your HP, then go back to hiding in the back at 1 hp and 12 stamina.

Life bubble gets good around 3rd level when you can throw it on your entire party. A lot of gases and stuff go through enviroprotections but forget the humble life bubble.

Extra sense is good if you don't have blindsense.

Fluid morphism is great in a skill heavy campaign. Not a lot of ways to increase skills like that.

Wayfinders Contributor

I hope you have a lot of fun in Horizons of the Vast (at least as much fun as we did writing it!)


Hi getting back into starfinder again soon and was looking at the Soldier's fighting styles and was looking at Archer and was wondering if anyone has a build or suggestion on feats and gear boost to take?
I assume the gear boosts
Armor-Piercing Stab (Ex)
Source Interstellar Species pg. 33
Your strikes open brief gaps in your targets’ armor. When you hit with a weapon that deals piercing damage as part of a full attack, any additional attacks you make against that target before the beginning of your next turn target the creature’s EAC rather than its KAC.
Double Shot
As a standard action, you can perform a special double shot attack using a weapon with the quick reload property that does not target multiple creatures (such as a weapon with the blast, explode, or line special property). The attack uses twice the normal amount of ammunition and increases the attack’s damage by 1 point per die of damage. This attack can’t benefit from the boost, guided, or variant boost weapon special properties, or any other ability or effect that is a move action and alters the effect of your attack or damage.
Would be good gear boosts right?


Has anyone tried doing a Signature item: weapon, Envoy. I know they only get small arms, basic melee, and grenades so I could just go human and use there feat to get long arm or advanced melee proficiency or do a soldier level dip (doing that dip takes a 2 feat buy to get specialization in all weapons tho right?), were if i just went human it would be 1 weapon specialization for which ever I take. Any suggestions on possible builds would be a big help.

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