
Nereviar |
4 people marked this as a favorite. |
To start out I'd like to stress that this is still very much a work in progress and this version is just a rough draft! Some parts I need to edit and I wasn't really planning on publishing this, it's mainly for use in my own campaign I'm about to start. That's why there's mention of fatigue being a number (rather than yes/no) that I'm using similar to 5Es exhaustion tiers.
I didn't really like the "your speed determines how many actions you can get" system in PF2Es rules, so I decided to make my own that uses a similar 3-action system to combat and your speed determines how far you can move with the move actions.
So, for example, you could only ever take one move action per day (and the whole group has to take it, unless you wish to split the party!) but there are two kinds;
- (1A) Travel, can only take if Fatigue is 2 or lower - Move X miles determined by your speed (1 hex for regular speeds).
- (2A) Hustle, can't take if you have any levels of fatigue - Move double speed, but must make Fortitude checks to avoid levels of fatigue. DC increases with consecutive hustling.
Your other actions can then be taken to do various activities such as Forage, Search Hex, Map an Area, etc. Some activities take a full 3 Actions to do, meaning you have to spend the day at camp.
Anyways, the document can be found here and has all the activities and rules listed. Like I said, I didn't plan to publish this but I thought it may be helpful to someone.

Snake0202 |

Yeah, the Hexploration rules as written have been rough because it takes days for the players to get anywhere. I've sorta been hand waiving that and saying with their horses they basically get 2 actions a day, (1 if in a particularly difficult terrain like a forest or mountain range).
Would love to see better exploration and camping rules because I've been handwaiving it for the most part and just throwing in random encounters when the story seems appropriate to have one. I just pretend to roll dice behind the screen so my players don't think it's preplaned. I hope they haven't caught on.

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Yeah, the Hexploration rules as written have been rough because it takes days for the players to get anywhere. I've sorta been hand waiving that and saying with their horses they basically get 2 actions a day, (1 if in a particularly difficult terrain like a forest or mountain range).
Would love to see better exploration and camping rules because I've been handwaiving it for the most part and just throwing in random encounters when the story seems appropriate to have one. I just pretend to roll dice behind the screen so my players don't think it's preplaned. I hope they haven't caught on.
It's not really handwaiving it. Horse have 40 ft move so the party does get 2 actions a day with Horses.

Goblin Slayer in Brevoy |

To start out I'd like to stress that this is still very much a work in progress and this version is just a rough draft! Some parts I need to edit and I wasn't really planning on publishing this, it's mainly for use in my own campaign I'm about to start. That's why there's mention of fatigue being a number (rather than yes/no) that I'm using similar to 5Es exhaustion tiers.
I didn't really like the "your speed determines how many actions you can get" system in PF2Es rules, so I decided to make my own that uses a similar 3-action system to combat and your speed determines how far you can move with the move actions.
So, for example, you could only ever take one move action per day (and the whole group has to take it, unless you wish to split the party!) but there are two kinds;
- (1A) Travel, can only take if Fatigue is 2 or lower - Move X miles determined by your speed (1 hex for regular speeds).
- (2A) Hustle, can't take if you have any levels of fatigue - Move double speed, but must make Fortitude checks to avoid levels of fatigue. DC increases with consecutive hustling.
Your other actions can then be taken to do various activities such as Forage, Search Hex, Map an Area, etc. Some activities take a full 3 Actions to do, meaning you have to spend the day at camp.
Anyways, the document can be found here and has all the activities and rules listed. Like I said, I didn't plan to publish this but I thought it may be helpful to someone.
I like it. Thought has gone into it. For dense areas, may want to have searching take longer to be thorough.