My custom tech item


Iron Gods


Military Combat Vest
This is a technological Vest combat vest meant to enhance the wearer’s physical might for all combat situations as well as protect them. This vest gives an enhancement bonus to strength, dex, and constitution of plus 2 with a plus 2 touch defense VS Energy Weapons
Charge 1/per day, 10 charge Capacity

DC 25 Craft Technological Arms n Armor, Military Lab, cost 10,000

Was curious how you would think its balanced. I'm planning to include it in the third book in the ruins of the Dusklight as one of the rewards for finding it

Balanced cost and the extra ability based on of course belt of physical perfection but to give it a kind of sci-fi security vest deal hence the extra defense VS energy weapons

thoughts, how would you add on or maybe even varients could be cool

RPG Superstar 2009 Top 32

BrenTenkage wrote:

Military Combat Vest

This is a technological Vest combat vest meant to enhance the wearer’s physical might for all combat situations as well as protect them. This vest gives an enhancement bonus to strength, dex, and constitution of plus 2 with a plus 2 touch defense VS Energy Weapons
Charge 1/per day, 10 charge Capacity

DC 25 Craft Technological Arms n Armor, Military Lab, cost 10,000

Was curious how you would think its balanced. I'm planning to include it in the third book in the ruins of the Dusklight as one of the rewards for finding it

Balanced cost and the extra ability based on of course belt of physical perfection but to give it a kind of sci-fi security vest deal hence the extra defense VS energy weapons

thoughts, how would you add on or maybe even variants could be cool

What's the duration of the charge?


Lord Fyre wrote:
BrenTenkage wrote:

Military Combat Vest

This is a technological Vest combat vest meant to enhance the wearer’s physical might for all combat situations as well as protect them. This vest gives an enhancement bonus to strength, dex, and constitution of plus 2 with a plus 2 touch defense VS Energy Weapons
Charge 1/per day, 10 charge Capacity

DC 25 Craft Technological Arms n Armor, Military Lab, cost 10,000

Was curious how you would think its balanced. I'm planning to include it in the third book in the ruins of the Dusklight as one of the rewards for finding it

Balanced cost and the extra ability based on of course belt of physical perfection but to give it a kind of sci-fi security vest deal hence the extra defense VS energy weapons

thoughts, how would you add on or maybe even variants could be cool

What's the duration of the charge?

1 charge per day, what do you mean duration of the charge. I don't follow,apologies

RPG Superstar 2009 Top 32

BrenTenkage wrote:
Lord Fyre wrote:
BrenTenkage wrote:

Military Combat Vest

This is a technological Vest combat vest meant to enhance the wearer’s physical might for all combat situations as well as protect them. This vest gives an enhancement bonus to strength, dex, and constitution of plus 2 with a plus 2 touch defense VS Energy Weapons
Charge 1/per day, 10 charge Capacity

DC 25 Craft Technological Arms n Armor, Military Lab, cost 10,000

Was curious how you would think its balanced. I'm planning to include it in the third book in the ruins of the Dusklight as one of the rewards for finding it

Balanced cost and the extra ability based on of course belt of physical perfection but to give it a kind of sci-fi security vest deal hence the extra defense VS energy weapons

thoughts, how would you add on or maybe even variants could be cool

What's the duration of the charge?
1 charge per day, what do you mean duration of the charge. I don't follow,apologies

Your right. I'm an idiot.


Lord Fyre wrote:
BrenTenkage wrote:
Lord Fyre wrote:
BrenTenkage wrote:

Military Combat Vest

This is a technological Vest combat vest meant to enhance the wearer’s physical might for all combat situations as well as protect them. This vest gives an enhancement bonus to strength, dex, and constitution of plus 2 with a plus 2 touch defense VS Energy Weapons
Charge 1/per day, 10 charge Capacity

DC 25 Craft Technological Arms n Armor, Military Lab, cost 10,000

Was curious how you would think its balanced. I'm planning to include it in the third book in the ruins of the Dusklight as one of the rewards for finding it

Balanced cost and the extra ability based on of course belt of physical perfection but to give it a kind of sci-fi security vest deal hence the extra defense VS energy weapons

thoughts, how would you add on or maybe even variants could be cool

What's the duration of the charge?
1 charge per day, what do you mean duration of the charge. I don't follow,apologies
Your right. I'm an idiot.

its fine, we all roll nat 1s, so what do you think balance wise. Good value DC and charge use? I wanted an item on par with a belt but still have a nice tech spin, hence the energy protection

RPG Superstar 2009 Top 32

BrenTenkage wrote:

Military Combat Vest

This is a technological Vest combat vest meant to enhance the wearer’s physical might for all combat situations as well as protect them. This vest gives an enhancement bonus to strength, dex, and constitution of plus 2 with a plus 2 touch defense VS Energy Weapons
Charge 1/per day, 10 charge Capacity

DC 25 Craft Technological Arms n Armor, Military Lab, cost 10,000

Was curious how you would think its balanced. I'm planning to include it in the third book in the ruins of the Dusklight as one of the rewards for finding it

Balanced cost and the extra ability based on of course belt of physical perfection but to give it a kind of sci-fi security vest deal hence the extra defense VS energy weapons

thoughts, how would you add on or maybe even varients could be cool

Here is what I am seeing.

* - 10,000gp Belt of Physical Might[/i] (PF Core, p502)
* - 150gp "Black" Scatterlight Suit (Technology Guide, p32)

A couple of features:
* - Because of the need for charges, the attribute bonuses will never become permanent.
* - A Scatterlight Suit uses 1/charge per hour.

So, all in all, your balance is pretty good.
* - I might suggest reducing the duration of the charge to 12 hours, because right now it is way better then the Scatterlight Suit.
* - Even with that, I would bump up the price a bit to 11,000gp.


Lord Fyre wrote:
BrenTenkage wrote:

Military Combat Vest

This is a technological Vest combat vest meant to enhance the wearer’s physical might for all combat situations as well as protect them. This vest gives an enhancement bonus to strength, dex, and constitution of plus 2 with a plus 2 touch defense VS Energy Weapons
Charge 1/per day, 10 charge Capacity

DC 25 Craft Technological Arms n Armor, Military Lab, cost 10,000

Was curious how you would think its balanced. I'm planning to include it in the third book in the ruins of the Dusklight as one of the rewards for finding it

Balanced cost and the extra ability based on of course belt of physical perfection but to give it a kind of sci-fi security vest deal hence the extra defense VS energy weapons

thoughts, how would you add on or maybe even varients could be cool

Here is what I am seeing.

* - 10,000gp Belt of Physical Might[/i] (PF Core, p502)
* - 150gp "Black" Scatterlight Suit (Technology Guide, p32)

A couple of features:
* - Because of the need for charges, the attribute bonuses will never become permanent.
* - A Scatterlight Suit uses 1/charge per hour.

So, all in all, your balance is pretty good.
* - I might suggest reducing the duration of the charge to 12 hours, because right now it is way better then the Scatterlight Suit.
* - Even with that, I would bump up the price a bit to 11,000gp.

Hey thanks for the insight, I'm still a bit of a new GM and when it comes to balance I don't quite have it all down. I wanted something that felt like a good option for the party to either make or even make proper upgraded varients like say for the 5th and 6th book. Just glad I could come up with something that fits the setting and vibe.


Suddenly Idea for an item, I was rolling up on a random technology treasure table to seed some treasure in the dusklight along with that suit, and I got, I kid you not, a laser torch, arc pistol (timeworn) and a black hologram generator

I thought to myself...engineer stash, what if for random holgram generators they can be used as schematics, reducing the DC and Crafting Cost so long as the hologram is active during the craft time, so paying in batteries or charge spells to keep active

Though part of me is thinking of making Engineer Armor similar to Isaac Clarks...maybe a lighter HEV Suit?


Light HEV Suit,
Cost 42,000 gp
Type Light; Weight 20 lbs.; Armor Bonus +3
Max Dex Bonus +4, Armor Check Penalty -2
Arcane Spell Failure Chance 20%
Speed (30 ft.) 30 ft.; Speed (20 ft.) 20 ft.
Capacity 20 ; Usage 1 charge/hour
Description
Short for “hazardous environment,” an HEV suit provides protection from radiation, disease, poisonous gas, cold, heat, and similar environmental dangers. This Suit is a lighter variant developed by Kasthanian Space Travelers, with lighter parts but less protection than the HEV suit, along with a smaller power storage, it is still a functional engineering suit. The suit needs a power supply to work—while deactivated, none of the following abilities function at all while deactivated.

While powered, the suit provides immunity to inhaled poisons and diseases, and provides resistance 10 against all forms of energy except for sonic damage. A light HEV suit completely protects against low radiation, and reduces the effects of medium radiation to low radiation, but it offers no protection against high or severe radiation. The suit’s self repairing polymer resin fabric automatically seals secondary punctures or tears created by physical attacks to the wearer and damage dealt specifically against the suit. It repairs damage at the rate of 1d6 points of damage per charge consumed. While repairing damage in this manner, the suit’s other protective functions listed above are any taken offline. A light HEV suit has hardness 2 and 20 hit points.
Construction
Craft DC 28; Cost 21,000 gp

So decided to make the light HEV suit


Portable battery Cell
A way to transfer power from one facility to another, these silver briefcase sized bits of machine can hold up to 50 charges of power which can later be transferred safely to other machinery.
It is also possible to carry the pack on ones back to charge all equipment, however in doing so enemies may attempt to cut off your connection or destroy the cell itself.

Price: 30,000 (though more expensive due to rarity)
Crafting: 15,000 DC35, Production Lab and Craft Technological Items
Weight: 10 Pounds

This came from a sudden inspiration since there is no midrange item that bridges the gap between generator and the small batteries, and given the books mention cell arrays that aren't portable, why not include a portable option that also allows for a risk vs reward to carry it on their back

As for mechanics, I was thinking possibly if flanked an enemy can possibly damage the cell

though gonna need ideas for hardness, health etc


Cybernetic Wings
These Cybernetic prosthetics have enough strength to allow the wearer to fly, and can even fold up and compress in order to hide the wings.

The user can select 3 modes
Hidden mode, hiding the wings and compressing them, they will not be seen unless someone is actively looking for them
Flight mode, gives the wearer 60 Foot Movement poor maneuverability.
Defensive mode, as the wings are made of strong material in defensive mode they are considered Masterwork Tower shields without the maximum dex bonus or armor check penalty. While in this mode the wings will give the shield bonus without penalty (such as classes being unable to use shields or having no proficiency in shields) the wings can be enchanted as a shield and in defensive mode you can not fly.

Switching modes is a move action.

Install DC 35, Implant Rating 2
Cost Priceless (not enough out in the wild to consider it purchasable), Craft Cybertech, Cybernetics Lab, Craft DC 35, cost 23,000

Figured we needed cyber wings, but I wanted it to be a sidegrade to the proper wings of flight, giving worst flight but also potentially more defense.

If you want to give it a price just double its craft value. Also the reason for the shield boost not disrupting, way I see it, you aren't "wielding" the shield, the wings act on their own, so classes like monks or casters can use these without having any issues. Feel free to alter if you wish

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