Using enthrall effectively


Advice


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I have enthrall as a bonus sorcerer spell, which can make large groups of people fascinated.

What are some good uses for this spell? How might it be utilized most effectively by an adventurer? What are some likely scenarios in which its use would be, well, useful?


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It is campaign dependent.

Fascinated isn't a condition that is very useful in combat. It ends as soon as anyone uses a hostile action against any of the enemies. You couldn't even use it to allow the party to escape unless the spellcaster is planning on sacrificing themselves for the team.

So in an adventure like Abomination Vaults where there is a clear distinction between the dungeon full of enemies or at least wary possibly hostile monsters, and the town full of friendly or at least non-enemy townsfolk - I don't think I could come up with a valid use case for Enthrall.

In Agents of Edgewatch it might be a lot more useful.


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Pathfinder Adventure Path Subscriber

What makes enthrall interesting is that it is one of the very few spells in the game where the casting of it can easily be done in social situations, because it effects everyone in range and they have to critically succeed to notice that magic was used against it. This is a fantastic spell for social encounters and heist encounters because it can give a status penalty to the people who might be determining the DC for others. All of this is GM dependent though so it is probably best to talk your ideas through with the GM before trying to use it or risk feeling thwarted if the GM has a different read on the spell.

It is not a combat spell though, and is better for characters good at deception so that you can try to enthrall people with stories/speeches/performances that they want to hear.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
breithauptclan wrote:
You couldn't even use it to allow the party to escape unless the spellcaster is planning on sacrificing themselves for the team.

Well it's a good thing I'm playing a fey sorcerer. I'll basically have at-will invisibility in a couple more levels. I can simply disappear when everyone else has already escaped.


The big part that people often forget about with the Fascination condition is that it prevents actions with the Concentrate trait except when said action is used against the fascinator or object of fascination. That includes many spells making it potentially very potent a spell versus caster enemies. I had a goblin wizard PC apply the condition via Hypnotic Pattern against a high level fey caster which locked it out of being able to cast against the rest of the party.

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