Azothath's Homebrew: Defensive Weapon Training, replaces RAW Combat Expertise defensive text


Homebrew and House Rules


Defensive Weapon Training (Combat) (DefWpnTrn)

Description: You have been trained or learned to trade accuracy for defense.

Prerequisites: Know(combat{war}) 1 rank, Prof(soldier{guard}) 1 rank, or (Int 13 & BAB +1).

Benefit: if atk/full atk with melee wpn then may choose penalty up to -[2 +BAB/4] penalty Atk & CM gain +[2 +BAB/4] dodg AC until next turn. A creature may choose a their penalty from 1 to the maximum. Due to momentum issues two-handed weapons lessen the maximum penalty and bonus by 1.
Creatures with a high BAB making multiple strikes must activate this feat with the first attack in the sequence.

Normally;
Fight Defensively(FgtDef): Std/Full actn -4 all attacks +2 dodg AC until start of next turn.
Total Defense(TtlDef): Std actn cannot make {Atk or} AoO {but can parry etc}, +4 dodg AC for 1r.
Cannot combine Fight Defensively, Total Defense, & Defensive Weapon Training (each is mutually exclusive).

=== Azothath ===


okay - seems to have escaped negative comments! that's 4 for 4.
I had my concerns with the slight bumping of Combat Expertise rules.

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