
Azothath |
Defensive Weapon Training (Combat) (DefWpnTrn)
Description: You have been trained or learned to trade accuracy for defense.
Prerequisites: Know(combat{war}) 1 rank, Prof(soldier{guard}) 1 rank, or (Int 13 & BAB +1).
Benefit: if atk/full atk with melee wpn then may choose penalty up to -[2 +BAB/4] penalty Atk & CM gain +[2 +BAB/4] dodg AC until next turn. A creature may choose a their penalty from 1 to the maximum. Due to momentum issues two-handed weapons lessen the maximum penalty and bonus by 1.
Creatures with a high BAB making multiple strikes must activate this feat with the first attack in the sequence.
Normally;
Fight Defensively(FgtDef): Std/Full actn -4 all attacks +2 dodg AC until start of next turn.
Total Defense(TtlDef): Std actn cannot make {Atk or} AoO {but can parry etc}, +4 dodg AC for 1r.
Cannot combine Fight Defensively, Total Defense, & Defensive Weapon Training (each is mutually exclusive).
=== Azothath ===