Candlemere chapters as their own adventure?


Kingmaker Second Edition


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I'm thinking of running the new Candlemere material as its own adventure, separate from an ongoing Kingmaker campaign, and want to get any advice y'all have to share. Here's what I've got so far:

This would start at level 4 in Chapter 2, part 7, "Candlemere Island". I'm not sure what the hook would be, but providing a few options would be pretty easy (Pharasmin PC seeks more information on a site of ancient clerical work they don't understand, occult investigators curious for secrets, dungeon crawler looking for treasure, etc.). This whole chapter could be run as-is.

Cult of the Bloom could be reworked into some weird eldritch shenanigans, planting the narrative seed that Bad Stuff is happening and is tied to Candlemere. Stopping these occurrences and investigating them can give clues about what is going on elsewhere. This will cover levels 6-8.

I'm considering adding the Varnhold Vanishing to cover levels 8-10. Considering the next Candlemere material is at level 16, I'm okay having a bridge between the two sections. Vordakai would make a good cultist as well, easy enough to change his backstory. I'd definitely want to add in a few elements that are more eldritch-horror and appropriate for showing that the Yog-Sothoth cultists are still a threat to the area. The "Among the Nomen" part would be a nice break from the spooky occult stuff, as well.

Chapter 8, part 3, "The Ghost of Whiterose" could also be reworked to fit the adventure. Instead of looking for Briar, the PC's could be uncovering some fantastic treasure that will help them in the dungeons below Candlemere and end the Thresholders for good. The problem is this is a jump to level 14, so we'd either have to time/level skip or fill in the gap.

After that we are at Chapter 9, "They Lurk Below" at level 16. This might require another time/level skip, unless we write more material (maybe borrowing from ideas in other AP's like Strange Aeons?). This whole chapter can be run as-is and will serve as the end of the adventure.

As Yog-Sothoth is connected to time, maybe that could be tied to the time/level skips somehow? At least thematically, if not mechanically.

What do you think? Any ideas? Suggestions? Critiques?

Paizo Employee Creative Director

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I'd suggest updating Carrion Hill in there somewhere. That one has a LOT of Yog-Sothothery in there.


James Jacobs wrote:
I'd suggest updating Carrion Hill in there somewhere. That one has a LOT of Yog-Sothothery in there.

Oh, good idea! I like Carrion Hill, so translating it to PF2 would be a fun exercise if nothing else.

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