
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Getting ready to run this one. I like the story, but it took a few reads to get every the details down. Has anyone who has run this got some tips for Encounter A? The baseline at high sub-tier is a large and two huge creatures in a room that's 3 x 4. Best I can think of is the huge creatures drop from the ceiling in the larger grand hall - after the PCs trigger by opening the door.

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

I did low tier with 4 large creatures. I expanded them into the other small rooms on that side of the map, which didn't go well. They got trapped by the map and had trouble getting access to players. On the other hand, the party was also bunched up, which meant my fireball spam was very effective.
There's also a LOT of damage mitigation. Some things immune to entire schools of magic, some things immune to almost all damage types. And a huge amount of hitpoints. I missed some of my DR, and the scenario was STILL 2 hours in by the time we finished this.

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

I ended up high sub-tier with a large and two huge creatures. Based on the description, everything is trapped in there. I used the black puddings' ability to attach to the ceiling to leave "space" for PCs and the large creature. Then I made the huge puddings deal with having to "squeeze" everywhere.
The scenario did run long - about 5.5 hours. Partly for the reasons you indicate - lots of damage mitigation and immunities. I had to rush the finish more than I'd like.

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

How do people feel about the high tier have some Master only checks (perception and thievery)?
For perception: Gunslinger, Investigator, Ranger, Rogue qualifies at level 7. No one else can get it. Its not a choice a player can make. The chance of qualifying is no different between low tier and high tier. So I think either both tiers should have it, or neither. Even if you made the recall knowledge to look for it, and got the lower DC, its impossible if you don't have one of those four classes at the table. So in my opinion, their shouldn't have been a Master gated perception check.
For the Thievery one, level 7 is the first time you could boost a skill to
master, so anyone could, but I think the low-tier would have reasonable chances that its not everyone's first skill-up. Here I think low tier needing expert (or no gate) is fine, and master for high tier is reasonable. So I think as written its reasonable (though I wouldn't mind seeing Master skill gates postponed until 9-12 scenarios, just in case odd party comps where your skills characters are low-tier playing up.

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Minor nit: Fighters get master Perception at Level 7 (Battlefield Surveyor) and Thaumaturges get it at Level 9 (Vigilant Senses).
First, none of the master proficiency checks affect mission success or treasure bundles.
Second, while the 2 master Perception checks do gate Uncommon items on the Chronicle, they are things you can still get with Avid Collector boons. So, yeah, while it might be saddening to know you weren't one of the blessed 6 classes in high tier, practically speaking it's not the end of the world if you really want one of those things. So, I agree this is annoying and unnecessary but not so egregious that I'll get the torches and pitchforks out.
Lastly, the master Thievery check doesn't gate anything and the consequence of not getting it seems pretty minor (it just gives a DC reduction for the Reflex save vs. damage), so I say meh to that.

Waldham |

A3. ALCHEMICAL LABORATORY
The size of the room is 15 x 20 feet.
But in the room, there are the oozes with a Large size.
LEVELS 7–8
DEPLETED ROILING INCANT CREATURE 7
STABILIZED OCHRE JELLIES (2) CREATURE 5
LEVELS 9–10
ROILING INCANT CREATURE 9
STABILIZED BLACK PUDDINGS (2)CREATURE 7
It's not possible to put 3 oozes in this room and so the PCs can't enter.
Must I reduce the ooze with a Medium size ?
Thanks for your future answer.
I have an other question about A4.Study
The door to the great hall is missing, its shattered remains barely hanging from the twisted hinges while debris lies scattered everywhere. A door with deep gashes and marks survived the assault thanks to its metallic inner core, but no visible lock. A small brass ear horn covered in splinters but otherwise undamaged is attached to the door frame of the reinforced door, acting as a sort of listening device.
Revecka changed the password to open the door during the raid to prevent Aslynn’s agents from finding their research (or Lumna), putting the laboratory in lockdown. The override sits in her office in B4, but she hasn’t returned to the lab since her transformation.
Accessing the Underground Laboratory: The control panel is without power but hitting the control panel with electricity awakens it for a few seconds. This electricity could come from a brief zap from the battery in area A3, or from a spell or effect with the electricity trait. Once awakened, the control panel plays a message instructing the PCs that the laboratory is in lockdown mode by the authority of Revecka Cioraru. If the PCs speak the password before directing the power from area B4 back to the laboratory, the panel informs them the password can’t be accepted
because the laboratory is in lockdown mode. Directing power back to the laboratory automatically lifts the lockdown.
Rewards: The original owners of the manor built a secret compartment behind the door leading to the underground shelter. A PC who succeeds at a DC 25 Perception check (DC 28 and master proficiency required to detect for levels 9–10) locates the panel. If the PCs are already aware of the possibility of a panel as a result of discussing the vision reduce the DC by 4. In the panel, they find a set of expanded healer’s tools along with a set of greater ablative armor plating (Pathfinder Guns & Gears 66). For levels 9–10, the compartment also contains a vial of oil of repulsion.
1/Where is it the following door ? is it number 1 on the map ?
The door to the great hall is missing, its shattered remains barely hanging from the twisted hinges while debris lies scattered everywhere.
2/ Where is it the door ?
A door with deep gashes and marks survived the assault thanks to its metallic inner core, but no visible lock. A small brass ear horn covered in splinters but otherwise undamaged is attached to the door frame of the reinforced door, acting as a sort of listening device.
3/ where is it the panel ?

SuperParkourio |

Roiling Incant is immune to evocation and absorbs non-cantrip evocation spells. How should I run this in the remaster ruleset? Should I have AoN open and check every effect the players use to see if it used to have the evocation trait? Or should I just allow all remaster abilities to bypass this entirely? Or should I change the immunity to "energy spells" and have it absorb "non-cantrip energy spells?"