
FWCain |
Using the previous (i.e. 1st edition) iteration of the Kingdom Building rules, we had constructed some Canals (a type of Terrain Improvement) on the hexes in the Nomen Heights containing the white-water rapids (the Crooked Falls and the Shrike Cascades), to facilitate river-borne traffic between Restov and our kingdom.
Given the new rules, it would appear we can still do this same thing, by using the Irrigation activity on the two hexes adjacent to both of these hexes. This activity allows the PCs to modify the hex(es) in question, adding the "River" keyword to that hex's descriptors (in this case, "River" would be representing the affect caused by the canals built by the Activity).
Because of the precise wording for that Activity, it is my understanding that we would be obligated to use the Activity officially on the adjacent hexes, rather than the hexes containing the actual rapids (as the activity says it must be used on a hex that does not yet have the "River" keyword).
To clarify my discussion, I'd like to refer to this map:
https://fcain.tripod.com/pf1/Varnhold_map.jpg
In that map, the locations of the rapids are in hexes NH-0401 and NH-0302. Since they (obviously) already have the "River" keyword, then by strict interpretation of the rules, they can not have canals built there. Instead, we would have to build the canals (i.e. use the Irrigation activity) in hexes NH-0301 and NH-0402.
Is my understanding correct, please?
Thanks,
Franklin