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Hello everyone,
I've been running a Kingdom Sim in advance of running Kingmaker and I have a few questions .
I'll probably have more eventually but just to start:
1. Invested Leadership Status Bonus:
The Kingdom Building rules say both: "Investing a role provides a status bonus to Kingdom
skill checks based on that role’s key ability"
and
"On the kingdom sheet, record the leader you assigned to each role and indicate the four
roles you invested. Record a +1 status bonus to the skill associated with each invested role’s key ability,"
Is this a status bonus to the individual skills selected or a status bonus to every skill associated with an Ability affected by Invested Leadership?
The consensus seems to be it affects all skills but the wording was at least a little ambiguous.
2. Other +1 Status Bonuses.
Assuming investing a role provides a Status Bonus to All Kingdom Skills checks based on that Role's Key ability, A savvy party will likely invest 4 roles that affect different abilities, giving a Status Bonus to all Kingdom checks.
Some other Kingdom options (such as The feats Fortified Feifs and Insider Trading) grant a +1 Status bonus to specific Actions.
Since Status Bonuses from multiple sources don't stack what's the point of these feats giving Status Bonuses? Just in case the Kingdom doesn't have an invested Leadership role in the corresponding stat>
3. Focused Attention.
Can the Focused Attention Leadership Activity grant the circumstance Bonus to a check made outside the Leadership Activity Phase?
It says you grant the +2 to a specific Leader and t has to be used by end of turn.
As long as it's that leader rolling the check during the Region or Civic can the bonus be used?
4. Work Sites outside your kingdom.
Can creating a Work Site be done in a hex that you have not claimed as part of your Kingdom?
Common sense says probably not but I'm not sure there's any RAW preventing it.

Mr_Shed |

1. In several other places Investment is said to give a bonus to all checks using the associated attribute. Notably in the section that describes how Leadership roles are written it says "When this role is invested, all Kingdom skill checks based on this ability gain a +1 status bonus."
2. It's a bit of an odd one, especially considering that Investment is also written to imply that it does more than just give a Status bonus, and the feats do grant benefits other than just a status bonus. Personally, I'm considering homebrewing that Investment gives an untyped bonus to allow it to stack with itself and the feats.
3. Focused Attention doesn't say the check has to be made by the end of the Leadership Activities step, or by the end of the Activity phase, just that the check has to be made the same Kingdom turn - meaning that it can also be used during the Event phase to give a bonus on a check for an ongoing event.
4. Terrain Features don't grant a Kingdom benefits until the hex they're in is claimed (Terrain Features, pg. 535: "Many hexes have features that grant benefits once claimed.") so, even if a Kingdom could theoretically use Establish a Work Site in an unclaimed hex, as a Terrain Feature a Work Site in an unclaimed hex wouldn't do anything for the Kingdom.

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A few more:
For events, how often do you get Kingdom exp?
The rules say:
EVENT XP AWARDS
A kingdom earns 30 XP for experiencing a random event or more for a Story event, regardless of the event’s outcome.
Does this mean you get 30 EXP the firs turn the event triggers, 30 exp every turn the event is running, or 30 exp when the event has resolved (regardless of what the resolution is?)
Also the term Landmark seems to have problems RAW.
Landmark is listed as a Terrain Feature.
Hexes can only have one Terrain feature.
But certain hexes that are recommended as good places to make settlements have the Landmark trait.
Landmark only seems to matter when you first claim the hex.
Landmark seems to really just be part of a Hex's description and not a terrain feature for building purposes.