Blood Lords, poison immunities, and how to make it work


Advice


I've wanted to play a poisoner for approximately a decade. I've never been in a campaign where it would "make sense." Our group is contemplating Blood Lords as our next campaign. I really really love persistent damage. I know it is not optimal. I know consistent burst damage is better than potential future damage. I just want to finally play a poisoner. I love the roleplay opportunities and the mechanics of a hit and run character is really appealing. Plus it looks like there is an odd courtly intrigue aspect to the campaign.

Anyone who has played Blood Lords (or read the AP), is poisoning going to be completely useless because of all the immune monsters?

Ideally, is there some way to overcome or ignore or reduce immunity to poison?

As a less-exciting alternative, is there some other mechanic that would be equitable that I could "re-skin" thematically as "poisoning"? Perhaps some ability that does persistent holy damage (an undead poison, if you will), or ways to add persistent fire damage to a dagger or something?


Sounds like you need to find someone that's running an urban game.

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