Four questions about Gunslinger Feats


Rules Discussion


As the title says, I'm a bit unclear on a few of the gunslinger feats:

1. For the Munition Crafter feat, it says you gain an additional 4 formulas on top of the ones granted by Alchemical Crafting. Are these formulas limited to common formulas like the ones gained by Alchemical Crafting?

2. Can Sword and Pistol be used with unarmed attacks, or only those with melee weapons? I've seen it both ways and I don't know which one is correct.

3. Do the Alchemical Shot and Shattering Shot feats apply a bomb's secondary or non-damaging effect, or only damage? For example, if I tried to alchemical shot with a tanglefoot bag would it apply the speed penalty to the target or would it do nothing?

4. Does using Black Powder Boost require an action in addition to Leap, High Jump, or Long Jump, or is it considered part of said actions?

Scarab Sages Senior Designer

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1) Any formulas you have access to (important because black powder is itself uncommon).

2) The strict RAW there currently requires a one-handed melee weapon, which unarmed attacks are not.

3) They only do what the feats say. So Alchemical Shot says "[...]The Strike deals damage of the same type as the bomb (for instance, fire damage for alchemist's fire), and it deals an additional 1d6 persistent damage of the same type as the bomb.[...]" It doesn't transfer other properties of the bomb like an entangling effect.

4) "You Leap and discharge your firearm to add a +10-foot status bonus to the distance traveled. If you spend 2 actions for Black Powder Boost, you High Jump or Long Jump instead." The Leap, High Jump, or Long Jump is part of the Black Powder Boost action.


FanaticRat wrote:

As the title says, I'm a bit unclear on a few of the gunslinger feats:

1. For the Munition Crafter feat, it says you gain an additional 4 formulas on top of the ones granted by Alchemical Crafting. Are these formulas limited to common formulas like the ones gained by Alchemical Crafting?

2. Can Sword and Pistol be used with unarmed attacks, or only those with melee weapons? I've seen it both ways and I don't know which one is correct.

3. Do the Alchemical Shot and Shattering Shot feats apply a bomb's secondary or non-damaging effect, or only damage? For example, if I tried to alchemical shot with a tanglefoot bag would it apply the speed penalty to the target or would it do nothing?

4. Does using Black Powder Boost require an action in addition to Leap, High Jump, or Long Jump, or is it considered part of said actions?

1) I would assume that they have to be common, as uncommon and rare formulas require access to learn. (Obviously, if you have access to uncommon ones when you take the feat, sure, you can learn those.)

2) It specifically requires a one-handed melee weapons, and unarmed attacks do not count as weapons.

3) Alchemical shot converts the damage to the damage type of the bomb, and adds an extra 1d6 to the damage. It does not explicitly add any special effects. Shattering Shot says it deals the bomb's normal damage, but does not deal splash or persistent damage, so by RAW, it doesn't look like it would do the special effects either.

4) The Leap is part of it.


Shoot, that really makes an unarmed drifter unviable, huh? Oh well. Thanks for the responses.

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