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Soon a Player’s Guide will be release for the Kingmaker Anniversary Edition. That will be for the second edition rules. I am preparing to run the AP with 1st edition rules. I suspect, but I don’t know, that an updated KM Player’s Guide will not be release for 1st edition. So, I’ve attempted to update the Campaign Traits in the original player;s guide with the new information presented in the Backgrounds for 2nd edition PCs. Your input is welcome!
Kingmaker AP Campaign Traits:
Bastard, now Brevic Outcast. Updated benefit: You take a –1 penalty on all Charisma-based skill checks made when dealing with members of Brevic nobility but as a result of your stubbornness and individuality, you gain a +1 trait bonus on Knowledge (nobility) checks and gain a +1 trait bonus on Will saves. If you manage to establish yourself as a true noble or secure a leadership role in a kingdom, you no longer take the penalty to Charisma-based checks.
Brigand, now Local Brigand. Updated benefit: You begin the campaign with an extra 100 gp in ill-gotten gains. You also gain a +1 trait bonus on Bluff, Intimidate, and Sleight of Hand, and one of these (your choice) becomes a class skill.
Issian now Issian Patiot. Updated benefit: Your agile mind grants you a +1 trait bonus on all Will saves made to resist mind-affecting effects. You can use Knowledge (local) instead of Diplomacy to gather information.
Noble Born, now Bevric Noble. Updated benefits: no change.
Pioneer, now Borderland Pioneer. Updated benefits: You gain a +1 trait bonus to Handle Animal, Knowledge (nature) and Survival, and one of these (your choice) becomes a class skill.
Cartographer’s Apprentice (new campaign trait): Maps and the great outdoors has always interested you. You have combined your interests and spent the last several years walking the breath of Brevor in the apprenticeship of a master cartographer. You are now ready to practice your trade and an expedition into the uncharted Stolen Lands seems like a once-in-a-lifetime opportunity. You gain a +1 trait bonus on Craft (map), Knowledge (geography), and Survival, and one of these (your choice) becomes a class skill.
Rostlander. No changes.
Sword Scion. Updated benefits: You begin play with an Aldori dueling sword. You treat Aldori dueling swords as martial weapons rather than exotic weapons for the purpose of proficiency, and gain a +1 trait bonus on all attacks and combat maneuvers made with such weapons.