
Sebecloki |
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I recently came across these house rules: ADAPTING ROLEMASTER AND HARP CRITICAL TABLES TO CASTLES & CRUSADES for adding Rolemaster critical hits tables to Castles & Crusades. I'd imagine using the tables from the 1989 Weapons Law and Claw Law.
I think they could be adapted without much difficulty to PF1e by adding the evade and dodge combat actions from the C&C player's handbook, which is also free.
The way this changes the game is that combat suddenly has 1000's of possible critical hit possibilities -- including killing an opponent instantly.
There are similar rules for spells, though the charts would apply in fewer cases -- i .e., many spells don't have attack rolls.