Skullcracker Caves Map


Ruins of Azlant


... has the

Spoiler:
trip wire
embedded in the interactive maps, so even if the tags and grid are off, there they are for the PCs to see. Did anyone come up with solutions other than simply drawing it out, which is a pain to do on Roll20 for natural caves?


Pathfinder Adventure, Lost Omens, Pathfinder Accessories, Rulebook Subscriber

late, but for the Shellcracker caves I handwaved it as the bottom of the passage being rock filled rather than just sand. Wasn't 100% believable but reckon I succeeded my bluff check. Fortunately, I got to the quicksand rescue map and managed to edit that before it had to be used.
My group is already used to map mistakes from the last AP.

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