Wingboards


Homebrew


I wanted to make a feat allowing nanocytes to summon a wingboard, then realized the second feat doesn't have any identity tying it to nanocyte so I changed it to a general feat

Wingboard Enthusiast Nanocyte Knack:
You get a wingboard as an extra minor form with the following changes: its AC is equal to your own, its HP changes to 4/level with a break point of 2/level, and for every 5 levels reduce the attack penalty by 1.

Wingboard Specialist General Feat:
Change the collision DC of wingboards to 10 + half your level + your Dexterity modifier, and damage of wingboards that you use to 1d6 at 4th level, 2d6 at 8th level, 3d6 at 12th level, 5d6 at 15th level, and 7d6 at 20th level.
You get the Hit and Run action.
Hit and Run
As a full action, you can pilot a wingboard at up to its speed and run into any creatures during this movement with at least 10ft before each creature. Those creatures take bludgeoning damage equal to the Wingboards’s collision damage, but each can attempt a Reflex save against the vehicle’s collision DC to take half damage.

Should the damage be changed? I just pulled it from the improved unarmed strike feat.
Should I drop some of the bonuses for the Knack?
Speed?

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