Minor Crafting Question


Rules Questions


I have a player with a character that's doing a "handyman" thing with some craft / profession skill dips. One of the items on their list is making incense, or failing that mundane scented candles. We like to play by the rules as much as we can, and only homebrew answers as an absolute final resort.

Incense is apparently affordable (twice, in fact), but we haven't found an official craft skill for it or anything similar, even torches.

They have the skill ranks to spare, so we really just need help on filling in "Craft (xxx)" please.


It would likely just be craft (waxworks). The making of candles is obviously a wax project, but even old fashion incense was made by mixing powderized smelly stuff into molten wax (or other binding agents) in copious amounts and then when it cools and hardens, rolling and cutting it into the appropriate shapes.

Liberty's Edge

Incense combustible base
Reading Wikipedia (not the best in deep source, but it should suffice for a game) you don't use wax to make incense sticks.

Looking for a game reference, we find Memory incense, that requires Craft (Alchemy) to make.
I checked a few other kinds of special incense, and they all seem to be alchemy items.

The hard part of producing incense is gathering it, not making the burning stick.


The craft skill is pretty much a fill in the blank skill. The books lists some common craft skills to give you ideas, but you can pretty much make up whatever you want. Some craft skills like craft alchemy are fairly important so get some coverage in books. Some items list the specific craft skill needed to make them. If the item you want to make is not in the list it just choose an appropriate name.

For Incense I would simply call it craft incense and leave it at that. This is not a homebrew solution it is the way the skill was designed. There are too many potential craft skills to list in the book, and for the most part it makes no difference in what you are making. From a rules perspective making a painting and making a wagon is the same thing. The cost of the materials and the item you end up with may be different, but the rules are the same.


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As far as the DC to make incense or scented candles goes, I would probably go with somewhere between a "Typical item" (DC 10) and a "High-quality item" (DC 15), depending on how simple or complex the scent (or blend of scents) is. Depending on how specific you want to get with the Craft subskills, you could go with Craft (Alchemy) or require separate ranks in Craft (Incense) and Craft (Candlemaking).

I just want to add two things:

1) The Craft skill can be used untrained, so a character doesn't necessarily need ranks in a specific craft (depending on the DC). Also, taking 10 on the Crafting check is allowed in most circumstances.

2) Crafter's fortune grants a +5 to the Craft check. If the "handyman" character is a caster (alchemist, arcanist, investigator, occultist, sorcerer, or wizard; or can gain spells from those class lists), has a friendly caster willing to cast crafter's fortune, or is able to obtain a custom magic item (command word crafter's fortune 1/day; 280 gp), then gaining that bonus is pretty much guaranteed.

Both of these allow characters with 1-2 skill ranks (or even none, with sufficient Int) to have a total Craft check modifier of +10 or more. Combined with taking 10, a Craft check modifier of +10 allows the crafting of masterwork items (DC 20) and the vast majority of other items (other than certain alchemical substances, composite bows with more than a +2 Str rating, etc.).


Thanks everyone for the great responses. I'll try to reply to each.

AwesomenessDog: Craft (Waxworks) sounds like a great idea. I'm not sure if it appears in an official source, but it feels well-defined. From later responses it might not cover incense, but if they opt for candles it'll be a great way to phrase it, thanks for raising that possibility.

Diego Rossi: Thanks for the wiki reference. We found some similar items that use Craft (Alchemy), but the alchemical element often seemed to focus on some other effect. Would you say using Craft (Alchemy) to make just basic incense sticks like the items I linked to would be fair play?

Mysterious Stranger: I realise we can make up whatever we want, but it's helpful to find precedent for categories to get reasonable scopes. If we don't we either end up with Craft (Exact Thing), which works but is a bit crude, or Craft (Useful Things) which feels exploitative. Also I know they can't cover everything, but candles / torches missing surprised us.

Dragonchess Player: Your response is really mechanically detailed, thanks for that. I want to let the character meet their goals with the broadest craft skills that feels fair, so if Craft (Alchemy) works for incense sticks without stretching an umbrella skill too far, we'll do it.

The character isn't a caster, and the "handyman" element is supposed to be self-sufficient, helping instead of needing help, but thanks for the idea.

In a similar style, while anyone can craft untrained, they want to show their character's (light) investment in this in some way. Investing 1 skill rank allows them to hit DC 15, so I'm happy to hear they should be able to hit the DC if incense sticks are, at most, a high-quality item.

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Thanks again everyone for your input. The character's goal (for this item on their handyman list) was to craft some kind of simple aromatic aid, rather than specifically incense sticks or scented candles or such.

Given this, if this character was at any of your tables and asked to use Craft (Alchemy) to make the incense sticks linked in the OP or something similar, hitting DC 15 with a take 10, would you feel alright with that?

Liberty's Edge

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As I see it, Craft (Alchemy) is the intended skill if the character makes the essential oil for the higher quality sticks. And for that, a DC of 15 seems appropriate.


^Seconded. Biggest take away should be if it's for a very backgroundy thing that won't significantly affect gameplay, specificity is not necessary nor part of the design.


Thanks very much again everyone, we'll go with Craft (Alchemy) as it seems to be the most suitable option without inventing a whole new sub-category.

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