
TRDG |

Yep, along with mechs sooner or later I am hoping to add this into my games I am GMing.
Having stuff just pop in and out seems to be the ticket compared to only drift travel events, but won't have the book til street date.
Any thoughts fellow GM's or is there enough stuff going on already for your games?
Thanks
Tom
PS
Vast AP is not noted in the Drift book as it was being written at the same time as this AP, quite understandable.

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I think that the major issues could be with supplies and new settlers. Having supplies or an expected shuttle with new arrivals go missing could be very disconcerting.
This line of thinking was why I'm not planning on using anything from it in my game. Once I get a chance to look it over, there might be equipment or some rules that I might pull and use, but we'll see.

TRDG |

It can start anytime the GM cares to start it in Vast.
I'd probably leave module 1 as is so they get the basics of the AP, then in mod 2 have things start to happen (see if it interests the party). And ramp it up a bit more if interest is shown in later modules. That's what I am planning for my 3 groups I GM through this.
In the game I am a player in just wrapping up mod 2, the GM decided not to do that or add Mechs in sadly. Still a blast to play through though.
Tom

Dargoth876 |
I would not use that too soon. With no basic Drift you could loose the general feel you are trying to make with the Charter Patron; everyone of them will have better things to do than checkup on their lost charter in the Vast. Colonists would come from refugies, and that's the look and feel of Atuity.
It could also make something like one of the "Worlds of Aldebaran" by Leo, where at least 3 are affected by a loss of FTL travel for a reason or another...
The sooner I feel it could make sense is by module 3, it would make doubly sense to have that call for help from Plaustov. By module 4, Project Sharpwing could be adapted to include Drift analysis in its goal.
If the crisis last from one to two years, it could be a footnote in the history of New Harmony depending on how fast you play your game.
I'm still wrestling with the idea. My game is still in the first module, so i've got time to see...

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Any thoughts fellow GM's or is there enough stuff going on already for your games?
Having now prepped and run most of the last book, there are a couple of portions there that would need some editing to fit with happening while the Drift is offline. You'd likely want to have it resolved before then, or else need to rewrite some events.