The Drift Event, will you add this into your Space kingdom mix? (GM Spoilers, be warned)


Horizons of the Vast


Yep, along with mechs sooner or later I am hoping to add this into my games I am GMing.

Having stuff just pop in and out seems to be the ticket compared to only drift travel events, but won't have the book til street date.

Any thoughts fellow GM's or is there enough stuff going on already for your games?

Thanks

Tom

PS

Vast AP is not noted in the Drift book as it was being written at the same time as this AP, quite understandable.

Wayfinders Contributor

I think that the major issues could be with supplies and new settlers. Having supplies or an expected shuttle with new arrivals go missing could be very disconcerting.

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Hilary Moon Murphy wrote:
I think that the major issues could be with supplies and new settlers. Having supplies or an expected shuttle with new arrivals go missing could be very disconcerting.

This line of thinking was why I'm not planning on using anything from it in my game. Once I get a chance to look it over, there might be equipment or some rules that I might pull and use, but we'll see.


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Oddly enough, HOV did not have any recommended tweaks written in for Drift Crisis, possibly because it was still getting wrapped up when Drift Crisis was in editing.


It was being written at the same time and it was touched on in the PAIZOCON Twitch panel when I brought it up bud.

I have started making plans myself for some "things" to happen, on and off dirtside for one of my groups in fact.

Tom

Dark Archive

When exactly should the Drift Crisis take place? Would it be about a year and a half after the start of HotV?


It can start anytime the GM cares to start it in Vast.

I'd probably leave module 1 as is so they get the basics of the AP, then in mod 2 have things start to happen (see if it interests the party). And ramp it up a bit more if interest is shown in later modules. That's what I am planning for my 3 groups I GM through this.

In the game I am a player in just wrapping up mod 2, the GM decided not to do that or add Mechs in sadly. Still a blast to play through though.

Tom


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I may use the Drift Crisis for one of the rollable charter events, such as Resource Scarcity, Natural Calamity, or Celestial Phenomenon.


I would not use that too soon. With no basic Drift you could loose the general feel you are trying to make with the Charter Patron; everyone of them will have better things to do than checkup on their lost charter in the Vast. Colonists would come from refugies, and that's the look and feel of Atuity.

It could also make something like one of the "Worlds of Aldebaran" by Leo, where at least 3 are affected by a loss of FTL travel for a reason or another...

The sooner I feel it could make sense is by module 3, it would make doubly sense to have that call for help from Plaustov. By module 4, Project Sharpwing could be adapted to include Drift analysis in its goal.

If the crisis last from one to two years, it could be a footnote in the history of New Harmony depending on how fast you play your game.

I'm still wrestling with the idea. My game is still in the first module, so i've got time to see...

Dark Archive

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Quote:
Any thoughts fellow GM's or is there enough stuff going on already for your games?

Having now prepped and run most of the last book, there are a couple of portions there that would need some editing to fit with happening while the Drift is offline. You'd likely want to have it resolved before then, or else need to rewrite some events.

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