| Sakoyo |
I'm going to be running the Malevolence module and one of the players will be taking the Cursed background. They are playing a Human Investigator. I was thinking of having them be heir that inherits the mansion and tying their curse to the events that happened. My idea was something along the lines of the character's grandmother was Ioseff's sister got away and ever since the mansion stuff happened, her and her descendents have been hearing whispers that try to push them to learn more about the secrets of space. However, I don't know what to do with that mechanically. Does anyone have any ideas on what I can do with this or for a different curse?
| Sakoyo |
I just realized that I forgot to add what the background does.
You are the victim of a personal or hereditary curse. Through great effort and occult study, you have learned to fend off the curse's worst effects and, by extension, you can protect yourself against other harmful magic. However, the curse still hangs over you and sometimes manifests in dangerous ways.
Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.
You are trained in Occultism and Curse Lore. You gain the Warding Sign reaction. You and the GM should determine the full effects of the curse, though you've staved most of them off for now. The GM determines the curse's lingering manifestations on you, which usually include at least a constant or very frequent thematic effect and occasional more dangerous effects.
Warding Sign (Concentrate); Frequency once per minute; Trigger You attempt a saving throw against a magical effect, but you haven't rolled yet; Effect You call on the power of a personal, eldritch sign of protection, which flares brightly before slowly fading. You gain a +2 circumstance bonus to the triggering saving throw, or a +3 circumstance bonus if the effect is a curse.