
Lord Fyre RPG Superstar 2009 Top 32 |
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Skittermander (20 point race)
Near-ubiquitous inhabitants of the planet Vesk-3, skittermanders led a simple, mostly agrarian lifestyle before the Veskarium annexed their planet. They have a unique outlook: individualistic without being anarchic, and somehow unable (or perhaps unwilling) to grasp the concept of permanent governance. They understand and enjoy teamwork, and naturally follow a qualified leader to undertake large projects such as the building of domiciles, but once that task has been completed, the leader doesn’t continue to hold sway over the others. Coupled with their unusual life cycle, it would seem as if skittermanders would be very difficult to rule. But such is not exactly the case.
Though skittermanders are mammals, they begin life in something akin to a larval stage. A skittermander whelp looks like a miniature version of an adult, but with more prominent ears and a tiny, secondary mouth on its abdomen. Once born, whelps are left to fend for themselves. They are truly omnivorous, capable of digesting fruits, leaves, raw meat, and seeds. Additionally, a whelp’s secondary mouth allows it to attach itself to large prey and feed at its leisure. Thanks to a numbing mucus secreted by this mouth, less intelligent animals rarely even notice the whelp’s samplings. A swarm of skittermander whelps has been known to bring down a trundling bovine monoux in a matter of minutes.
After 6 years, whelps mature into adult skittermanders, begin to walk upright, and lose their secondary mouths, but they maintain their taste for anything remotely edible. Skittermanders living in tropical climes have short, soft fur, while their arctic cousins grow tough, shaggy hair. Their coloration varies even more, with tones of blue, green, and violet being the most common, but with no obvious correlation to their surroundings.
The average adult skittermander is 3 feet tall and weighs about 35 pounds.
Skittermander
Type: Humanoid (skittermander) – 0 RP
Size: Small – 0 RP
Base Speed: Normal – 0 RP
Ability Score Modifiers: Standard (+2 Dex, +2 Chr, -2 Int) – 0 RP
Languages: Standard – 0 RP
Since they have yet to be “contacted” by beings from other worlds, the actual list is TBD
Racial Abilities:
Feat and Skill Racial Traits: Bonus Feat: Improved Grapple – 2 RP
Movement Racial Traits: Hyper – 1 RP
Once per day, the skittermander can take an extra move action.
Senses Racial Traits: Low Light Vision – 1 RP
Other Racial Traits: Multiarmed (6 arms) – 16 RP
Total: – 20 RP