
Kainite101 |
So we were trying to theory craft a character designed to flat out try to break things as best he can. The idea is to not have to rely on outside help or other characters, all of it has to be doable solo by the character via gear, feats, or abilities.
Besides maxing strength(or taking powered armor) and size increase (like dimensional gland) about the only thing we came up with was the vanguard discipline Blast Through that lets them add Con bonus to the roll.
Any gear, items, or other abilities that anyone can think of to add into the mix?

Xenocrat |

Breaching weapons.
Maybe Augmented archetype for bonus to strength ability checks.
Precog using a high paradox on the check to guarantee a high roll. It’s pretty easy for one to get power armor proficiency relative to other casters, and they can be proficient with breaching guns at level 1 if they want.

Kainite101 |
Breaching weapons.
Maybe Augmented archetype for bonus to strength ability checks.
Precog using a high paradox on the check to guarantee a high roll. It’s pretty easy for one to get power armor proficiency relative to other casters, and they can be proficient with breaching guns at level 1 if they want.
Unless I misunderstand Breach weapon property, it substitutes your str roll with an item level roll, meaning you can't add to any of the above ideas and subpar to optimized str/con vanguard with Blast Through. Example: level 10 vanguard with 24-26(+7 or +8) Con depending on +4/+6 stat augment, +4 for size increase from dimensional gland, and powered armor or natural str of around 22(+6) total of +17, vs item level of maybe 12 at best using the rule of +2 level higher than character item.... If it does somehow add (and I don't see why, you brace the weapon, not apply force to it)... But I may be wrong and misunderstand Breach weapon properties...