Drifter with a Rifle houserule


Advice


Would house ruling to allow a drifter to use a two handed firearm with a bayonet or reinforced stock be too strong or too weak? Initial deed allows the draw of a two handed firearm instead of two weapons. Abilities that call out a melee strike or weapon are redworded to reference the attached weapon, and anything referencing a one handed firearm is changed to twohanded.

Reloading Strike: strike with attached weapon and reload
Into the fray: draw a twohanded firearm and start your first turn with a stride
Drifters Juke: (unchanged) step strike step strike. One trike with firearm one with melee weapon
Finish the Job: missed a firearm strike then attempt a melee strike with attached weapon without MAP increase
Drifters Wake: stride and make three strikes during stride, firearm and attached weapon for strikes. (mostly unchanged)


Mutty06 wrote:
Would house ruling to allow a drifter to use a two handed firearm with a bayonet or reinforced stock be too strong or too weak?

I don't think it would be game-breaking by any means.

The bayonet and reinforced stock are pretty comparable to other 1-handed weapons. In fact, they are worse than many of them.

The only power boost that I can see would be the better stats that a 2-handed firearm sometimes has over a 1-handed firearm.

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