Looking for suggestions on destruction of an artifact criteria.


Advice

Scarab Sages

So I'm working on an artifact, its a druidic staff that has strong ties to yin and yang, light and dark, etc essentailly taking the view that all things must die and new ones be born. I'm trying to create a means for it to be destroyed what I have currently feels off and I'd be interested to hear any suggestions people have.

Originally it was "To destroy the artifact positive and negative energy need to be channeled into it simultaneously." tying into its concept of balance. However that felt too easy so I dablled with "Postive and negatie energy need to be channled into it simultaneously while being struck with a hammer made from the heart of a dead star." retaining the balance and now giving a final death value as it were. However heart of a dead star while thematic seems a bit off so I went back to the original concept and got "To destroy it negative energy channeled by a chaotic good being and positive energy channeled by a lawful evil being must be focused on it simultaneously."

It still doesn't feel right though as it seems to tie too much into balance rather than a breaking of it and I'm pretty sure good beings can't channel negative energy and vice versa.

So do people have any suggestions on artifact deestruction that's reasonably difficult and will deal with a breaking of balance and possibly a final ending of life with no renewal?

Grand Lodge

Just let keep the first idea and when the players tries this tell them that i seems that there are to much positive or negative energy. Then they need to find 2 channelers of the exaxtly same level(minimum 15) and cha bonus who both wants the artifact destroyed.


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1. The staff must be placed into a dryad's tree for 1 year (the dryad can meld it in or other methods can be devised). At least once a week the tree must be struck by a lightning effect, either naturally (unlikely) or with a call lightning, lightning bolt or similar effect (just electricity, like shocking grasp is not sufficient). At the end of that time, the staff can be retrieved (either by the dryad, other person with a tree melding ability, or carving it out (likely killing the tree).

It must then be chopped in two by alternating strikes from a holy or blessed axe and an unholy axe (handaxe, battle-axe, wood axe, etc.) Finally, a repel wood spell is cast, catching both pieces in the effect. This method imbues both pieces with antipathy towards the other, making them impossible to ever be bound or repaired into a functional form ever again.

If the dryad's tree dies prematurely, or the dryad does (or leaves or binds with a different tree), the ritual fails and the artifact may reappear in a new location. The same also happens if other aspects are not accomplished (regular lightning strikes, alternating hits with the holy and unholy axes, etc.)

2. A current or former hierophant druid (or 15+ level druid) must wield and carry the staff for for one year and one day. During this time, they must also wear metal armor each day, prohibiting them from spellcasting. After this time, at the next solstice, they may travel to any druid holy site, druidic circle, or other consecrated area to nature and break it over their knee (automatic). They, specifically, must then cast snake staff on both pieces of the staff, which turn into harmless serpents which slither off, never to revert to wood again.
Note: the druid need only have worn metal armor while carrying the staff for the year and one day, so unless that last day falls on a solstice, they will likely have regained their spells unless they continued wearing metal.


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3. The staff can be used to stake a vampire. If the staked vampire is brought to a druidic site, circle, or consecrated area of nature during one of the solstices and destroyed by nature (sunlight, running water, etc.) then there is a 1% chance per HD of the vampire that the staff loses all power and crumbles to dust along with the creature.

If the staff is removed or the vampire is killed prior to the solstice or in the wrong location or killed in the wrong manner, the ritual fails.
Note: Vampire spawn do not function for purposes of this destruction method, though they can be staked.
Also note, unless you happen to stake the vampire at the holy site or close to the time of a solstice, it can be problematic storing and guarding the body and also trying to transport a corpse with the equivalent of a flagpole sticking out of it may not be convenient.


The staff must be grasped by one of each aligned outsider race as they come to a mutual agreement on any topic. After this, within one minute the daemon present must break the staff in their hands. All assembled outsiders must be of significant power (CR 15 or higher).


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How about the staff must touch both the positive and negative material planes at the same time? The way to accomplish this would be to open two gates, one to each plane in close proximity to each other. The person trying to destroy the staff has to touch both gates at the same time. Failure to touch both gates simultaneously results in the staff being drawn into whichever plane it touched first. If you touch both gates at the same time a huge explosion destroys the staff and deal a massive amount of damage to anything in the vicinity.

Another Option would be that to have a creature associated with one plane of the energy planes willingly carry the staff into the opposite plane. For example a powerful undead creature could carry the plane into the positive energy plane.

Scarab Sages

Hmmm thanks for the suggestions however much as I like several of them most seem more suited to balance than breaking it.

Still I think I can work the last must be in both positive and negative planes simultaneously with a being pulling at it from each while someone strike it in the material.

Some other nice ideas here I may use sometime.


I didn't realize you wanted something to break 'the Balance'.
Maybe something like:

First, enchant the staff with the brilliant energy property.
Then...
Kill an entire tribe of nomads, including their animals and children.
Then...
kill an entire druid circle of their young padawans acolytes.
Then...
Travel to a volcano and defeat an equal or higher CR opponent while you have the higher ground (+1 to attack bonus) or be defeated in that manner.
Then...
Throw, knock, or push a superior ranked or higher CR ally or former ally to their death within 1 minute of receiving electricity damage from them.
Then...
Return as a ghost, spirit, or other intelligent undead.
Then...
... I lost my train of thought. Something involving cannibalistic teddy bears... but that can't be right...


There's always going back to the olden days..
Natural demiplanar seeds were said to form when 'arcs' of Negative and Positive planar energies formed, were attracted and collided, mutually annihilating eachother and making a localized tempest in the Astral. Perhaps the Staff must be brought to the collision of the star-arc, as the event was called. Its destruction shall spell the doom of a plane aborning..

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