SFS 4-13 Hard Reset


GM Discussion

Exo-Guardians 2/5 5/5

If you are planning to run this and have not experienced 1-38 "The Many Minds of Historia" there will be spoilers.


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Aha... (returns to staring at inbox)

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So I somehow had the party manage to complete the scenario meeting both primary and secondary success conditions without actually getting the big reveal. Was this meant to be possible. It would have been nice in that case (not failing the scenario) for them to have been told about Historia-Prime by Guidance, Celita, or some other SF leader during the debrief at the end, since they had all the piece just weren't able to put them together.

Exo-Guardians 2/5 5/5

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MVulpius wrote:
So I somehow had the party manage to complete the scenario meeting both primary and secondary success conditions without actually getting the big reveal. Was this meant to be possible. It would have been nice in that case (not failing the scenario) for them to have been told about Historia-Prime by Guidance, Celita, or some other SF leader during the debrief at the end, since they had all the piece just weren't able to put them together.

Maybe? The biggest parts of the backstory are carefully tucked behind Trained-Only skill checks (Culture). The party blows the perception roll that Hope-01 looks like the big statue. No PC played 1-38, player knowledge of what happened there will let them fill in gaps even if the character wouldn't know. Hope-01 is can't / won't just plot dump on the players (though I let a few things slip when I ran this).

I doubt it was meant to be possible. No author / editor can ensure that every scenario will work as designed when a random group of characters is tossed into it. I was a bit disappointed at the conclusion on this one. Some officer or Guidance itself explaining about H-Prime would have been nice. This being a tier 1-4, is likely to have newer players who don't know about that plot line from season 1.

Liberty's Edge 4/5 5/55/55/5 ****

Ran this last night. Was a fun adventure. It ran really quick.

When I ran it, I did not allow the characters a 10 minute break to recover resolve. The adventure didn't seem to lead itself to party being able to recover.

And since the chance of death was zero, I didn't feel too bad about not allowing. I didn't kill anyone but had a couple into hit points.

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