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I want to create a greater scarab of protection for high level use that functions as per the normal one but (1) is slotless (can be pinned to cloak or shirt) and (2) can absorb more attacks and doesn't crumble to dust.
The slotless change is fairly easy just multiply by 2 (76 thousand gold)
However I'm not sure how to handle the more uses and no crumbling rule. The base scarab can absorb energy-draining attacks, death effects, and negative energy effects. Upon absorbing 12 such attacks, the scarab turns to powder and is destroyed.
For the base cost the closest I can see is charged e.g ring of the ram. The ring of the ram has 50 charges then becomes non-magical, the scarab has 12 "charges" then crumbles. This is my first issue a charged item formula is 50 charges, what do I do for less than that?
Q1) Charged item with 12 charges rather than 50 how to calculate?
Once I've got that I'm considering doubling the uses to 24 per day rather than 12 and done which would best be shown by charged item. The rules for that are divide by 5/charges and assumes you wont have more than five. This questions pretty much the inverse of Q1.
Q2) If I make an item with more than 5 charges do I multiply the cost rather than divide?
Finally if the scarab doesn't absorb negative energy effects it grants spell resistance 20. As far as I can tell by the rules that should be a much higher price . ..
Spell resistance (5) x caster level (9) x unlimited/continuous (2,000) = 90,000
Over twice the cost of scarab of protection so . . .
Q3) Is scarab of the protection one of the items costed differently to what the rules would make it or am I missing something in my values of . . (Death Ward x Caster Level x Unlimted/Cotinuous (2,000) x Charged (1/2 base price)) + (Spell resistance (5) x caster level (9) x Continuous (2,000)) = ?
EDIT
A part of me wants to nab and modify the soulfire ability from the 3.5 book of exalted deeds.
Soulfire
Enhancement
Price: +4 bonus
Property: Armor
Caster Level: 7th
Aura: Moderate; Abjuration
Activation: —
This armor's wearer is immune to all death spells, magical death effects, and energy drain, and any negative energy effects (such as from chill touch or inflict spells).
Prerequisites: Craft Magic Arms and Armor , Death Ward .
Cost to Create: Varies.
Problem with that is (1) its permanent and I would like to keep it closer to the design choice even if its only 12 a day rather than 24 a day and (2) the cost comes out very wonky this ability + spell resistance 19 is 80 thousand give or take most of which is the spell resistance, you get close 1/2ing that for charged to the 38 of an existing scarab though. Anyway as I was saying half tempted to just nab this and make a greater scarab of around 80 thousand that's slotless and recharges each day (though the munchkin inside say's make it permanent and unlimited for 160k).