Maze of Mirrors


Extinction Curse


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

How is this intended to work, precisely?

The moment the players see the map, they're going to want to start moving their tokens through it, and will mentally start looking for the exit.

If I mask the map, such as be using Roll20's dynamic lighting, it doesn't feel much like a maze.

Do I just move the tokens in the right direction on every success, and in the wrong direction on every failure? If so, how far?

If the hazard works independently of the map, why is there a map at all?

How is it intended for a GM to run this?


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In our VTT game we played out the hazard through theatre of the mind. Once we passed the hazard, the GM moved our tokens to the exit.


I would have played with theater of the mind, in my Campaign the rogue discovered and disable it.

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