A very limited Thaumaturge playtest


Thaumaturge Class


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So I got to playtest the Thaumaturge in a very unique setting: modern England. As such I decided to see how much like Constantine I could build.

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Level 1 Thaumaturge
Human Changeling (Moon May)
Str 10 Dex 12 Con 12 Int 16 Wis 10 Cha 18
Implement: Wand
Class Feats: Esoteric Lore
Party: Time Traveler Summoner with a Dragon, A modern day Investigator

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So Changeling to get some innate magicness, and wand to focus more on ranged attacks. Because Constantine is an investigator of sorts, I maxed Cha and Int as much as I could.

The game started with a lot of RP, which was fun. I accidentally resurrected Morgan le Fey into modern England by stealing her wand. Good stuff. Esoteric Lore was really fun here, just randomly getting to know all kinds of things. I was glad to have pushed Int so high. At low level with high Int, I was trained in a good number of skills without worrying about skill increases. So I had lots of utility here, but I know that would be different at higher levels.

Combat started when she sent 6 zombies to retrieve Excalibur from the sorcerer. The summoner and investigator tanked while I stayed back with my wand. The wand implement was nice as basic saves meant I did damage every turn. However, as Esoteric Antithesis has no interaction outside of a weapon, and my Str and Dex are fairly low, I had no incentive to use it. Which was a shame, because that meant I also had no reason to use Find Flaws. So while I was doing consistent damage, it was fairly low (I rolled 1 for damage 3 times). It would be nice to combine the Wand with EA for at least some way to nova occasionally. Or add debuffs as others have suggested.

We almost lost the fight, mostly due to the investigator and me RPing a little too much, but squeaked a win. We probably won't get to play again before the playtest ends, so this is probably all I'll have to report.

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