Help to build Stroheim in Starfinder


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[My english ain't good sorry)

Soon I will be starting a Starfinder campaign as a player, and given the world environment, I wanted to try to reach the power of German science. Basically, I'm trying to gameplay Stroheim from Jojo's Bizarre Adventure Part 2.

I'll try to make my goals as clear as possible:

1. I would like to be a Damage Dealer, I don't want to benefit anyone but myself. He is, after all, a tyrannical Lawful Evil.

2. I would like to be as Cyborg as possible, having every type of weapon or tool inside my body

3. I want to be mostly Ranged, but able to manage Melee as well.

Starting from these objectives, what I am currently able to think is the following

Race: Android
Class: Soldier
Primary Style: Storm Armor
Secondary Style: Sharpshoot
Archetype: Augmented
Theme: Native Cybernetics
The Ability Scores I rolled are [15 17 17 15 11 8] and I can place them wherever I want.

I'll explain the reasons for my current choices first, then I will explain my doubts and problems

The Android motif is self-explanatory. Needed Dexterity because I want to be Ranged, and Intelligence for the machines I will install in my body, it was an efficient and character-consistent race. The additional armor Upgrade Slot is handy, and i never spit on Darkvision and Low-Light Vision

The class remains uncertain for me. I instinctively took the soldier knowing about the third attack and because I have seen that many online recommend using the soldier when you want to take archetypes. Thinking the class was good for some DPS, I went for that. The armor storm style comes from having multiple armor upgrades (since I agreed with the master: my PC does not wear armor, it is simply built so well that it is very durable. So consider each Upgrade of the armor as if it were an augmentation roleplay-wise, even if in gameplay it isnt) and to be also resistant. The Sharphooter speaks for itself, buff ranged.

I don't think I have to explain the Archetype as well as the theme, they are the basis on which to work the PG

---------------------------

Doubts and problems.

1. Unfortunately Starfinder (wrongly in my opinion) does not grant real advantages in having millions of weapons installed, you do not gain extra attacks, having more types of damage is not very useful having only two types of AC, and if you start choosing weapons on the basis of the secondary effects then you are goin for the utility more than the damage. The only real benefit would be not reloading, but I've done a Starfinder campaign before, and I've hardly ever run out of ammo except for sniper rifles.

2. How should I manage LVUPs and Slots? The amount of items to upgrade at each LVUP would be huge and expensive, and yes, making money is easy in Starfinder, but it still remains a problem to consider.

3. I am unsure about the build in general, if you have better ideas on how to achieve (even by mediating and making compromises) the three objectives, go ahead

4. Unfortunately I still can't tell you how many credits I start with, but I can tell you that the campaign starts at 1am and goes on until it ends, and the goal would be to finish it between 15 and 20


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Starfinder does, in fact, given an advantage to equipping multiple weapons: it allows you to use the two weapon fighting feat for reduced Full Attack penalties.


Pathfinder Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Black Dragon Kalameet wrote:
1. Unfortunately Starfinder (wrongly in my opinion) does not grant real advantages in having millions of weapons installed, you do not gain extra attacks

It rightfully, in my opinion, nerfed what was basically a "must-have" for other people to compete with people who used multiple weapons simultaneously.

What you view as removing the most obvious way to maximize damage I view as allowing other people who want to do max damage but don't necessarily want to play a two-sword/gun wielding type a level playing field. Functionally there should be no difference between you taking two shots with two separate guns, and me firing twice with one big gun, other than their base damage rates.

If it makes you feel any better, you can take Fusillade, a feat which if you have 4 arms (or 2 extra cyberarms I guess?) allows you to full auto with 4 pistols. I've house-ruled that you can take it with 2.

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