Electronic Countermeasure Modules critical system dependency (SOM)


Rules Questions


4 people marked this as FAQ candidate.

In the Starship Operations Manual (SOM) there are new actions for the science officer that occur during the gunnery phase (SOM page 15). Some of the new actions like Rapid Jam and Insidious Electronics are marked "Push", so they don't work if their key system is Malfunctioning or Wrecked.

My question is, WHAT system interferes with these actions when Malfunctioning or Wrecked (Sensors or Weapons array)? These ECM modules target through quadrants and are mounted on hardpoints, so would you say they are affected by critical Weapons damage? That would give the science officer something to do during starship combat if the Sensors are wrecked but there are still some ECM modules on functioning weapons quadrants.

On the other hand, would you say all science officer actions are dependent on working Sensors?

The ECM module description says

SOM page 12 wrote:
ECM modules follow the same rules for range and quadrant targeting as conventional starship weapons.


I'm not actually sure here. I think that since they are mounted as weapons they take crit effects as weapons would be what I would do.

But they are also science officer actions...

So, FAQ'd.


I think I agree, it feels like these science officer actions should be performed through the weapons systems rather than the sensors.

One other thing that should be FAQ'd, I would like to assume your ECM modules are attuned to your own ship's shields, so that the following applies just to the enemy shields

SOM page 12 wrote:
Due to the interference created by shields, starships with functioning shields in the targeted quadrant gain a +2 circumstance bonus to their TL against ECM modules.

Otherwise you need to drop your own shields to get the best use of your ECM actions.

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