| Paradozen |
Currently I have plans involving Count Ranalc and his clergy in one of my campaigns and am trying to come up with Deific Boons and Curses that fit him. So far I've come up with a first draft and I'd appreciate some feedback on if these seem balanced and on-theme for Count Ranalc.
Minor Boon Count Ranalc conceals your treacherous intent. Once, when you roll a failure at a Deception check to Lie, you instead get a Critical Success.
Moderate Boon Darkness hides no secrets from your eyes. As long as you remain in Count Ranalc's favor you gain Greater Darkvision.
Major Boon In the eyes of your enemies you can do no wrong. Once per day, you know just what to say to Lie to a creature who views you as an ally and can automatically receive a result of 20 + your Deception modifier on your Deception check instead of rolling. This does not increase your degree of success like rolling a 20 would. If there is legitimately nothing you could say that the creature would believe, you learn that and you don't expend your daily use of the boon.
Minor Curse You become blind to betrayal and easy to fool, you take a -2 penalty to your Perception DC to resist Lies and whenever you roll a failure on a perception check to Sense Motive you instead get a critical failure.
Moderate Curse Shadows dance to protect your foes. The flat check DC to successfully affect a Concealed creature increases by 2, and creatures in dim light or darkness are Concealed to you even if you have Low-Light Vision or Darkvision.
Major Curse You are exiled from all other creatures, you can no longer communicate with any creature nor can you feel their touch.